What do we mean by "Zine Etiquette"?

In general, this encompasses things like how to submit material, how to offer criticism, how to accept editing gracefully, how to handle rejection, and what to expect from participating in the wonderful world of fanzines. Some of these points may seem obvious or simple courtesy, but each is listed here because people have been known to neglect or abuse the point.

These aren't meant to be a Ten Commandments or firm set of laws--but they are meant to help those new to printed fanzines because it can be very different from how things are done online. To be on the safe side, it's always a good idea to check with your editors if you're unsure of their policies.

Rule #1--It's a small pond.
Always remember and never forget that the Star Wars fanzine community is relatively small. Most of the editors know one another and often share information. They trade tips, refer contributors, and talk about news in general. If you're a pleasure to work with, your name will probably be referred to the others. However, if you behave badly with one, you can count on it that word will spread. Editors look out for their own and consult one another when they have problems. This isn't a threat--it's a simple fact. The Golden Rule applies here.

Rule #2--Exclusivity of material is vital.
This sort of ties in with #1. It is generally unacceptable to submit a single story or piece of artwork to more than one zine at a time. Editors make no money by producing zines, so any work they put into a story, for instance, is their own personal time. This gives them a vested interest in that story--and they aren't very happy when that story is suddenly pulled out from under them because it was also offered to another editor at the same time. It's considered bad form because it leaves someone in the lurch and can even delay production if the piece is significant in size.

The only thing worse for an editor is to discover that a story you've printed in your zine is also appearing in another zine at the same time! That's a serious no-no!

If at some point you decide to pull your work, it is YOUR responsibility to notify the editor IMMEDIATELY. Remember that the editor is investing a lot of time and effort into editing and proofreading. Plus, the story may already be in an artist's hands. Pulling a story should be a last resort.

Rule #3--Don't take edits personally.
We all love Star Wars, otherwise we wouldn't be doing this. This means that we're all probably a little closer to this than is healthy at times. The most important thing to remember is that this is supposed to be fun. If you disagree with an edit, instead of firing off a scathing or threatening e-mail, take a deep breath and set it aside for a day or two if need be. Then pick it up again and try to look objectively at it. Don't do something you may regret. Throwing fits or rejecting every edit out of pride achieves nothing and ultimately frustrates the editor (who's supposed to be having fun, too). It could also earn you the reputation of being "difficult", and this could cause an editor to hesitate accepting something from you in the future.

Remember that an editors probably won't even bother to work on a story unless it's worth her/his effort--if it was that bad, it would have rejected it. This being said, consider all edits and suggestions as constructive criticism--it's meant to HELP you, not belittle or slam your work or you personally. They really ARE on your side and they want the story to be the best it can be.

Just remember--even the best professional authors are edited, often brutally. Don't put yourself on a pedestal.

Rule #4--Be patient.
Zine editors are people, too, and believe it or not they do have lives (or they try to, anyway!). If they don't answer your e-mail the same day, or even the same week, it doesn't necessarily mean they aren't interested. They may be out of town, having a family crisis, having computer troubles, or maybe in the middle of production on another zine and can't spare the time or energy to think about what's coming up next year.

So, what IS a reasonable waiting period? It's preferred that the editor give you a time frame immediately, but if that's not the case, two weeks is a reasonable amount of time to wait before sending a reminder. If you still don't get an answer, it's your decision to try elsewhere or continue your efforts to contact the original editor.

If you give up and submit it to a different zine, it is YOUR responsibility to notify the original editor IMMEDIATELY of your decision. Refer to Rule #2 about exclusivity.

Rule #5--Pay attention to submission guidelines.
In other words, read the fine print. Not only can this save time and effort, but it can also help to avoid misunderstandings or bad feelings. All editors have policies of their own and they're often different.

Often this includes the stipulation that the editor has final say on all edits; while they don't want to be dictators, they also have certain standards and formats that they use, particularly in punctuation, and they expect you to conform to them.

Sometimes the editor reserves the right to use the materials in any way, shape, or form with no time limit. Know what you're agreeing to so you can avoid a nasty shock later.

Guidelines are written for a reason and they're expected to be followed. If the guidelines tell you to submit stories in ASCII, don't send a file in HTML.

If you're unsure of something or have a question that isn't answered, then by all means contact the editor. Don't just assume you're above the rules or otherwise somehow excluded from them. As the saying goes, ignorance is no excuse.

Rule #6--Finish your story.
Some editors make exceptions, but the general consensus is that they don't want to see incomplete works. The main reason is because they don't have the time to play nursemaid.

Fanzines are not filled with good intentions. Too much is at risk to take an author at his/her word that the story will be done in time. Refer back to Rule #5 about meeting deadlines. Besides, you wouldn't buy a car without test driving it first, would you? The same applies to an editor with submissions. It isn't fair to expect a "yes" or "no" when there's no "The End" in sight.

Some editors also steer clear of continuations or serial stories--check with your editor if this is something you plan to do. The general rule is that the story must be able to stand on its own and not require the reader to have read previous installments in order to enjoy the story.

Rule #7--Make it perfect...
...or as perfect as you can. Too often a submission is received that clearly never came near a spell-checker, let alone a beta-reader worthy of the title. When you send a submission full of grammatical, spelling, or other errors, this tells the editor that you didn't care enough to try harder, yet you expect the editor to pick up the slack. Plus it means more work for the editor. That's not neighborly, and it could be enough to get rejected if the editor's in a bad mood.

Rule #8--Respect deadlines.
When you agree to rewrite, illustrate, or help proofread, you by default agree to take on certain responsibilities. This means that the editor is now counting on you to keep your word and finish on time--and if you don't deliver on time, this leaves the editor with serious and possibly damaging gaps in quantity or quality.

Life happens. Editors understand this as well as anyone. If you've volunteered to do something but find yourself unable to follow through, it is YOUR responsibility to contact the editor ASAP so other arrangements can be made. Deadlines are not chosen randomly. They are set to ensure a comfortable cushion of time to do the work and still have a personal life on the side. By delaying, you not only postpone production, but you force the editor to use that precious "real life" time. Again, think of how you would feel if the roles were reversed.

Rule #9--Why was I rejected?
It's rare that something is rejected from a fanzine, but it does happen sometimes. The first thing to remember, again, is to not take it personally. The editor isn't out to bust anyone's balls or make your life miserable. The editors invest a great deal of time and money into a zine and want to take pride in their work. They also have to sell the zine, and they have a certain responsibility to the buyer. If a buyer is paying upwards of $25 for a book, they expect a certain level of quality.

Often things are rejected simply because someone neglected to read the submission guidelines. Sometimes it's because the editor felt that it didn't fit in with the tone of the zine (this is more common with character- or time-specific zines), no matter how good it may be. Sometimes it's because the author and the editor could not come to an agreement on edits.

And yes, sometimes it is because the editor has determined that the submission is either unfinished or beyond help. This isn't meant as an insult--it means that it didn't meet the standards of that editor in question. There are plenty of options available in this situation. One is to keep working on the piece and try again later. Another option is to send it to a different fanzine--all editors have different standards and are looking for different things. The important thing to remember is to be gracious--nothing is achieved by throwing a tantrum, and it certainly won't change the editor's mind.

 

Can you think of any more rules that should be added? E-mail them.

 

 
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