|
How
To Become A Full-Time Cartoonist: A
Road Map by
Harold Buchholz, Owner of Harold Buchholz Print Services.
For
those of you who don't know him, Harold Buchholz
runs an all-ages printing service that helps artists and writers
put out professional-looking short runs of their comics and books,
sometimes as low as 50 copies at a time. As a self-described "frustrated
cartoonist", he's studied the different ways those who have
printed with him have attempted to "break through"-- to get an audience
that was willing to support their work. Steps
1-3 below are what Harold considers the best ways he knows
of to get started; parts 4-8 are simply
the best way he knows you can develop as an artist trying to gain
an audience. There are many other ways, but this is Harold's best
recommendation:
1)
CREATE FINISHED WORK.
Here is the secret to getting beyond 98% of people who want to do
comics. Tell a story in a form that can be enjoyed by others in
a finished form. Start small. But take something all the way to
completion.
If
you are bad at certain areas of the process, don't worry. The only
way you'll get good enough is to first do it poorly. As GK Chesterton
said, "If something is worth doing, it's worth doing badly." Force
yourself to do the scripting, the lettering, the inking, and everything
else you normally avoid until you have a finished piece. The only
way to get to the good stuff is to go through the bad stuff and
learn as you go. You are free to fail. You are free to be bad. If
you question your talent in the process, remember that "talent is
a species of vigor (Eric Hoffer)." Throw yourself into your work
and you will become talented. You DON'T have to have a publishing
venue for the work in order to do the work, but it helps to have
one in mind so that the format you create will fit into some means
of reproduction. Pick a format and create something to fit its parameters.
2) SHARE YOUR WORK. You
may want to start with copies or printouts for family and friends.
Listen to what they say, and try to be as open as you can to encourage
honest feedback. Remember, you are free to make stuff that people
don't like... yet. Learn from them what you might do to make your
work more accessible and of greater worth to them. Your creation
is not you, it's an attempt to communicate through ink on paper.
I believe it was Picasso who said that if you successfully communicate
10% of what you tried to put into your work, you have succeeded
as an artist with an audience.
3)
NOW CREATE FINISHED WORK REGULARLY AND CONSISTENTLY.
Once you've proven to yourself that you can do it, and that the
world didn't end when you shared it with others, make a commitment
to produce a regular amount of work, and then prove to yourself
that it can be done by doing it! Okay. The next step is the biggest
leap (after step 1).
4)
BREAK DOWN YOUR WORK SO THAT YOU CAN PUT IT ONTO THE INTERNET DAILY
(AT LEAST 5 TIMES A WEEK). You ideally need this
level of frequency in order to get potential readers into the habit
of coming back to see your work on a regular basis. Use a free service
such as Keenspace if necessary to host your work. If it's a comic
book story, break it down into a few panels at a time for the daily
installments. The internet is an extremely low-cost, accessible,
and dynamic advertising medium. Create characters that are ongoing
in a storyline that will have emotional resonance with readers.
This is extremely important. You want your readers to connect with
your work in a deep way that makes them want to come back and visit
old friends. This is connection point one. The second connection
point is in step 6. From what I've seen, the comic strip creators
got the internet right and the comic book creators got the internet
wrong. Comic book people thought, "I can't post my whole book on
the web. I'm trying to sell it to people. I'll complete an issue,
print it out as a book, and then advertise the book's existence
by allowing people to read the first 4 pages online. I hope they'll
be intrigued and buy the book by mail or through a comic shop."
Very few people can be so involved in 4 pages of story as to want
to go out of their way to order a copy of your book. It's simply
not enough information to make the sale. Comic strip people thought,
"I'll pretend I'm creating a syndicated daily strip, and I'll send
it out on the internet every day. I'll prove to myself I can do
it, and I'll finally get an audience for my strips. How cool is
that?" They offered their content for free on a regular daily basis
and allowed visitors to read through their complete archive of strips,
also for free! Visitors could read and read and read until they
were connected to the work enough to want to come back daily. Those
readers fell into a routine of visiting the site regularly to catch
up with the strip. And those cartoonists who had such a following
discovered something: that readers wanted a piece of that strip
in some tangible form. They wanted a book collection. They wanted
a t-shirt with their favorite character. And they were willing to
pay for it. More on that in step 7.
5)
LET PEOPLE KNOW YOUR STRIP IS AVAILABLE FOR READING.
Tell family, friends, egroups, other strip creators, advertise online
if you have the funds, send out press releases, just as much as
you have time for. Ask the readers you already have to pass on the
news about your web strip. The nature of the internet makes it easy
for them to share their excitement about your work, and it only
takes a bit of publicity to get the word-of-mouth going. There is
an existing core of internet strip readers who will be happy to
give your new work a try. From there, the quality of the strip and
the breadth of its appeal will determine the rate of readership
growth.
6)
CREATE A COMMUNITY AROUND YOUR STRIP. Each day, briefly
tell your readers how things are going, what you've been thinking,
share prayer requests, something you read that struck you, etc.
As much as you're comfortable doing, give them a picture of you
as a person. Open a discussion board for readers to talk about characters
and strips and to give you feedback on what they might like to see
in the future. Let them know you appreciate their being a part of
your life and your work. This tight bond of a community will accelerate
the growth of your work because people have a little more invested
in you and your cartoons. Know that you're being given a trust and
stewardship because of this connection, and act accordingly with
your readers.
7)
DEVELOP WAYS FOR YOUR READERS TO BE INVOLVED AND SUPPORT YOUR EFFORTS.
As your readers enjoy your work, many of them will want to support
the continuance of your daily strip. Tell them their support is
welcome and appreciated. When you have enough material, print a
book collection of your work. This can be done for as little as
$200-400 to start. I've seen a rule of thumb that 10% of daily readers
of a good strip will wind up buying a book. Print t-shirts of your
favorite characters, logos, etc. This can be done for $100-300.
Create a large poster and sell it as a print. Offer original art
for sale. Allow donations through PayPal. In time, you can offer
other unique, fun things such as statues, hardcover editions, plush
toys, or chocolate bars if you wish. This is a cross between selling
merchandise and a PBS fund drive. You charge a bit more than what
they would pay in the store, and you let them know their support
allows the continuation of the strip. Reinvest funds into building
your product line. Let your readers know when you need help in a
certain area. If your readership is large enough, someone may very
well step forward to help you go to the next level. Be open to those
who might want to handle your merchandising or t-shirt creation
and sales, or readers who would like to color your strip for you,
or run your website. Be generous with them and share any income
that arises from their involvement.
8)
LET YOUR WEBSITE BE A MAGNET FOR LARGER MEDIA INVOLVEMENT.
At one point, if you continue to create work that is designed for
a broad enough audience, one of your readers will be someone with
resources to take over the running of your work, and to publish
it or adapt it for film or television, etc. You have to decide if
this is what you want--if you want to run things yourself on a smaller
basis, or to get outside media involved. At this point the audience
you have built online will put you in a strong position with outside
entities wanting to buy rights to extend the reach of your work.
|
To
contact Harold Buchholz:
1325
White Marlin Lane Virginia Beach, VA 23464 (757) 467-0763
(757) 467-0555 fax www.icomics.com/hbps
|
|
|