Modeling a head using Maya's subdivision surface

In this tutorial I will show you how to create a human head using Maya's subdivision surface.

leon.jpg

 

click to enlarge

 

1) Start with a sketch or picture so you have a clear visualization of your character.

 

 

 

 

click to enlarge

 

2) Create a nurbs sphere with 20 sections and 6 spans. Delete half the sphere and tweak in the side view to roughly match the profile of your character.

 

 

 

 

click to enlarge

 

3) Once the basic shape is formed, you can add more spans to add details to your character such as the nose and the lips. Remember that less is best.

 

 

 

click to enlarge

 

4) The next step is to create the eyeball which consists of two nurbs spheres - the inner one deformed for realistic pupils and the outer one transparent and used for specularity only.

 

 

 

 

click to enlarge

 

5) To create the eye area, use 6 nurbs circle with 8 sections and loft them as shown. Use the eyeball you created in step 4 to help you model the eye area correctly.

 

 

 

 

click to enlarge

 

6) Create the neck and the cranium using modified nurbs primitive as shown.

 

 

 

 

 

click to enlarge

 

7) The ear is simply a modified nurbs sphere with 8 sections.Start with a simple nurbs sphere, inserting more isoparms as you go along.

 

 

 

 

 

click to enlarge

 

8) it is time to convert the surfaces into polygons. Click the surfaces, select Polygons > Nurbs to Polygons' option box and under tesselation method click control points. When you are done, click tesselate.

 

 

 

click to enlarge

 

9) Select the polygon faces as shown and delete them to make room for the eye, ear and neck. Make sure that they have the same number of edges so they will join smoothly. If not, delete or add extra edges using the delete edge or the split polygon tool respectively.

 

 

 

 

click to enlarge

 

10) Combine the polygons together. Using the Merge Edge Tool, attach the pieces together as shown. After you have completed, you should have a whole seamless head.

 

 

 

 

click to enlarge

 

11) Now it is time to convert the polygons into subdivision surface. Click the surface and select Subdiv Surface > Create Subdiv using the Proxy Object Mode.

 

 

 

 

click to enlarge

 

12) To make the other half of the head. Select the head and select Subdiv Surface > Mirror's option box and tick the x box. Once it is mirrored, select the two surface in hierarchy mode and select Subdiv Surface > Attach. if the edges are not merged together you may need to do it manually. To do this, select the surface in polygon-proxy mode and select Polygons > Merge Edge Tool and use this tool to manually merge the edges together.

 

 

click to enlarge

 

13) Congratulation! You have finally completed modeling your character's head.

 

 

 

 

main | gallery | animation | about me | links

© Albert Susantio 2001

 

1