Shai's

Add-In Page For REX (Last modified: 14 aug 2001)


Hi Everyone!

I have set up this small Web Page to share some Add-Ins I have written and plan to write for REX.

Contents:

 


REX Add-ins

Sokoban (Download)

This is a REX version of the Sokoban game. This version is based on an a game long ago written for P. TheCre is another very nice version of Sokoban for REX please see the REX 6000 Help Page

I have written it originally using M. Rix's SDK for REX. There is a better SDK (z88dk) now that can be obtained from http://www.geocities.com/dmps82. I used this one to write a more optimized version of the game and now there are 50 levels instead of the original 20.

The sources for Sokoban using z88dk can be download here.

Invaders (Download)

This is a REX version of the original Space Invaders arcade game. It needs a few touches, specially timings, but its playable. By the way, I couldent finish the first set of invaders, so i'm not sure this part works... Please mail me for any bugs...


Developer tools

During coding for REX I have developped some tools to help with the programing. I wish to share them with others, I hope it might help.

Compiling under BorlandC 3.1 IDE environment.

If you like to use Borlandc3.1 IDE for REX development, You might want to look at this Page.

Converting Bitmaps.

The convbmp utility is a small program to convert windows bitmaps into rex images. It accepts at its command line a list of files representing windows bitmaps (only 2 color B/W bitmaps will work). It then produces on the standart output a small code that repesent a REX image. This code can be redirected into a file.

For example if you to convert 2 bitmaps: "arrowl.bmp" and "arrowr.bmp", do the following:

convbmp arrowl arrowr

Click here for sample output.


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