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Updated August 27, 2001

Welcome to the only marginally official site for High Fantasy: Savannah Knights. Set here in .html and .jpeg are the chronicles of my original campaign setting, High Fantasy. Right now the only fully completed game, Savannah Knights, is the only game on the site. Enjoy the Savannah Knights storyhour, short stories, check out the original artwork for the game by myself and my players, or read over the free prestige classes available on the RPG Rules page. If you're a first time visitor, I hope you enjoy and share your comments, praise, and critiques. Sit back, relax, and take a look at the world you've missed.

~JL Jones .

Savannah Knights Storyhour

This is the world you know:

You are born. You learn at school. You get a job, breed, and die. At times you may wonder about some of the more bizarre happenings in the world; you might be religious, or superstitious, but you know what the real world is.

This is the world that really exists. Races and beings far older than humankind submit to the necessity of hiding their true nature, living obscure and concealed lives amid the throngs of ever-more-powerful humanity. The magi, creatures of magic and superstition, live beside you, perhaps fearful of discovery. What you saw today is only a taste of the unlimited power of the magi.

I am among the magic races. I am an Illithid, a telepath. Unless you've read H.P. Lovecraft, you probably won't recognize my people from your mythology, but you should recognize many of the races of the magi. Among others, they include the Elves, the faeries, the Dragons. The myths, the dreams, the nightmares and urban legends of all your people's cultures, embodied in flesh. What separates them from humans is that they can use magic.

You can perform magic now as well. When a human dies, they do not always 'cross-over' to whatever afterlife you believe in. Some stay behind, lost souls left to wander the Earth. They search for meaning, for vengeance, for a cause perhaps only they can understand, and they look to the living to find it. They bond with a human, granting them the power humans can only find in the spirit world. Magic. Those of you now bonded with the dead can perform magic. The spirits have their own motives, their own needs, and they intend you to help them satisfy them, but now that you exist in the grey space between magi and human, we will expect you to help satisfy our needs.

We in this organization desire to perpetuate that myth that seeing is believing. If one cannot see something, why would one ever believe in it? Most magi prefer to live out their lives without threat, and most humans prefer to live out their own without incident. The Bureau is here to make sure it remains that way. As long as your kind never see the magi, they will continue not to believe. The way you knew the world before you stepped in this room is gone for you, but it is the way a vast majority of humanity would prefer to keep it.

Now you will help keep it so.

-J'Qwuan, Head Telepath

Bureau for the Management of Magi

 

Special Thanks to Eric Noah (and his successor Russel Morrisey), because of the community created at the website, http://www.d20reviews.com.

 

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