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Currently items that are available are the follow as
2/22/2004
The
Hero Tracker is now available. The link was broken, and I didn't find out
until recently. Sorry to all who wanted to use the program.
My name is Mike McAfee and I have been
playing the Hero System since 1986. (God that is like 17 years of the
Hero System.) I still think Hero Games is one of the better systems of gaming
I have seen on the market, since its release in the early 1980's. Through the
years of playing the game, there were many innovations like the spreadsheet
and eventually Heromaker. All, which
helped keep the rule pirates under control.
The Hero System has its problems - but does not all role-playing
systems?
The idea is to have fun.
Well it's taken me
over two years to get my act together and make additions to this page.
I've been concentrating on my Masters Degree, and now that its done. I
can get on with other projects - like getting these page updated from
the decade of material my gamers provided. These games are really
responsible for the worlds that were created, and I owe them a great
deal of gratitude. In the following pages, I
hope to share the worlds of imagination they helped to create and populate over the last
seventeen years. The characters, stories, and antics of Pulp Heroes to Super Heroes who
have encountered the first generation of CyberHero play tested weapons and
equipment.
I have written a few
articles for Hero Games, the most notable being a co-author of
CyberHero. I
hope to share some stories and modules I have written for tournaments, and
characters that were generated over the role-playing history of the various
worlds’ friends and I have created.
The campaigns
in progress for the last few years have been
centered on the idea of the Millennium and some issues from DC Comics and
Star Trek. I have been weaving the ideas of the Eugenics War into my story,
and the campaign Desert Star was the result of those efforts.
With the end of Desert Star adventure, it brought about the end of the
Superhero. They became legend or
myth.
In the follow up campaign, the
heroes started in the twenty fifth century aboard the Space
Station Deep Space 9. As the descendants of the Desert Star heroes, these
Star Fleet Officers become heroes in a world on the brink of
change. This Campaign ended from lack
of time and interest. The Group wanted to play
a more traditional Superhero Game. Hence, the creation of Champion City and the Champion City
Crusaders. All Character sheets are
available for the player characters. A map
of the city and a great deal of background information created by the
players. This was one of the most detailed games created I've ever run, and
the world was populated by the imaginations of the players. It truly was
a comic book world, and it was fun to play in.
The players: Donald Blaylock,
Michi Wada, Tim Eyring, Michael Wellbaum, Charlie Crawford, Lawrence Yao,
and the many other people who played in my various games have earned my
respect for their intelligence, creativity, and problem solving
abilities over the years. Without them, this game would have never
occurred. However, there is one who is always at the table in spirit
adding a new spin to the campaign, or foiling a perfectly good villain
plot. Michael Wellbaum is no longer with us, and I am very proud to say
he was and always will be a good friend.
A note: Some of the
artwork for this page was created using Heromachine. It is a limited hero
picture generator, but when you have limited ability to create what you want -
it does not job. Second, I modified some photos to make the characters I
wanted from model found on the internet, hence the legal statement. Third, Don
Blaylock and his wonderful renders of various heroes. He does great work and
is listed in my links. I hope he continues to create more hero renders for
this site.
LEGAL STUFF
Champions and the elements of the Champions
Universe (characters, settings, situations, and module's are the
copyrighted materials of Hero Games and its individual creators.
Materials adapted from other games systems, or images are
likewise the property of the respective companies and creators.
The various characters are the copyright of their respective
owners. The story and
images were created solely for the purpose of entertainment and not for
profit. The stories and
images cannot be transmitted, reproduced, or otherwise for trade for
profit. The remaining
characters, images, and text are the copyright of Michael McAfee.
Have any questions, e-mail
me, and they may not be used for purposes of making a profit.
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