1
16+, artificial
1
11-15, catchall
1M 11-15, 5+ cards
1NT 10-12/14-16/15-17
2
11-15, 6+
, no 4M
2
11-15, 5+
,4+
, no 4M
2M weak
2NT 10-13, 4
,6+![]()
3NT minor suit
Possible hand types:
- balanced hand too strong for 1NT
- any hand with a 6-card suit that would bid 1x-1y-3x in standard
- unbalanced, good 16 or better HCP
1
artificial negative
1
20+, or (in
Standard, worth a GF after 1x-1y)
17-19, (5-4)+ minors
1
17-19, (5-4)+ major/minor
1NT 17-19
2
17-19, (5-4)+ majors
2![]()
![]()
17-19, 6+ (in
Standard, a 1x-1y-3x hand)
2NT 19-20, 6+
(in Standard, a sound 1
-1y-3
hand)
3
17-18, 6+ (in
Standard, a light 1
-1y-3
hand)
3
+ GF, demands cuebid of A/K
1
0-5, artificial (in Standard, not worth a response to a 1-level opening)
1NT+ TOSR semi positive
1NT 20-22, natural but possibly unbalanced
2
23+, artificial
2
17-19, (5-4)+ minors
2![]()
20-22, 5+
2NT 20+, (5-5)+ minors
3![]()
20-22, 6+
3![]()
GF, shape similar to 1NT-3![]()
![]()
2
GF, artificial
2
0 tricks for hearts (opener’s rebid is NF)
2
0 tricks for spades (opener’s rebid is NF, except 3
)
2NT (5-5)+ minors
3![]()
![]()
![]()
GF, 6+
All notrump ranges are 2-HCP, all rebids are natural, except:
2
Kokish
3![]()
5+
, 4 in bid major
1NT 6+ HCP, any shape, asking opener’s long suit
2
0-5, pass/correct to opener’s long suit
2
0+, asking opener’s major
2![]()
0-5, 6+ (in
Standard, a weak jump shift)
2NT 0+, asking opener’s minor
3![]()
0-5, 6+ (in Standard, a weak jump shift)
Opener normally bids 2 of his longest suit, or:
2NT GF, 5-5+
/minor
3![]()
GF, 5-5+
/bid minor
3![]()
GF, 6-4+ bid suit/minor
If opener rebids a minor, the other minor asks for opener’s major
Opener normally passes or bids 2 of his longest suit, or:
2NT 9 tricks, 5-5+
/minor
3![]()
9 tricks, 5-5+
/bid minor
3![]()
9 tricks, 6-4+ bid suit/minor
Responder has implied a major suit fit. Opener normally bids 2 of his major, but may super-accept by bidding 3 of the major (general superaccept) or 2NT/3m showing shapes as above. 2NT and 3m are forcing one round, but not to game.
2
0+, asking opener’s longer major
2![]()
to play
2NT inv, natural
3![]()
to play
3![]()
inv, natural
4![]()
GF, setting respective major
Bidding 2
then 3m
suggests doubt
2
0-5, 6+ (in Standard, a weak jump shift)
2NT GF, asking for 3-card majors
3
GF, asking for stoppers
3
inv, natural
3![]()
inv, 6+
To GF with a 6-card major, bid 2NT then 3 of the major.
See general systems for all other follow-ups.
(Dbl)
Pass 5-7, no interest in penalizing
Rdbl 5-7, interest in penalties
1
0-4, artificial, ends all relaying
(1
)
Pass 5-7, artificial
Dbl 0-4, artificial, ends all relaying
(1
)
Dbl TOSR 1
, showing a
GF with 4+![]()
(1
-2
)
We play negative free bids in these auctions. Double is artificial and game forcing. Bids show 5-7 HCP, 5+ cards. Cue or jump bids are transfers to the next higher suit, usually showing a weak jump shift type hand, but these can be used for shapely game forces.
(2
+)
We play negative doubles and game
forcing free bids in these auctions. A
4
response
(jump or otherwise) is Michaels, and 4![]()
are Texas if
4
is a cuebid
or jump. After Michaels, 4
by opener is
an artificial slam try. Responder bids
4
to reject
this.
The only auction where we play
relays is if our 1
response is
doubled. Opener’s pass in that auction
is like a 1
rebid. None of opener’s conventional rebids are on
in any kind of interference. We play
Better Minor Lebensohl if necessary in these auctions.
Catchall bid for hands unable to open anything else.
Hand types:
- 13-15/12-13/12-14, balanced
- 11-15, 3-suited
-
a hand that would bid 1
-1y-2
in Standard
- 10-15, 4xx6+
- 14-15, x4x6+
1![]()
F1, natural
1NT 6-10, natural
2
10+, 4+ (may have longer diamonds), by
PH: less than inv, with 6+![]()
2
10+, 5+
2![]()
reverse Flannery
2NT 11-12, balanced
3
weak, xx4+5+
3
+ weak jump shift
1
11-15, natural
1NT 11-15 (exact range varies), may be short in spades
2
6+
or
14-15, 3-card raise or
“good” unbalanced 4-card raise (strong NT)
2
11-13, 3-card raise
2
14-15, x4x5+
2M 4-card support, usually 12-13 balanced
3
maximum, 6+
and the
other major
the other four bids
show strong raises, replacement
over 1
: (2
,2N,3
,3
) = (
,
,
,no)
shortness
over 1
: (2N,3
,3
,3
) = (
,
,
,no)
shortness
1NT 6-10, natural
2
relays 2
for signoff
or invitation in any suit
2
GF, artificial
2
weak, 6+
2
6-9, natural
2NT 11-12, natural
3
weak, 6+
3
mini-splinter
3
mini-splinter in ![]()
3
GF, natural
Pass to play
2
inv, 5-6
2
‘light’ inv, about 10-11 total points
2NT inv, natural but shows 5![]()
3
inv, 6+
3
inv, 6+
3
inv, 7+ or strong 6
3
‘heavy’ inv, about 11-12 total points
Opener may choose to make a
natural bid instead of the default 2
bid if he
has short diamonds, 3-card heart support, or any other hand worried about
responder passing the 2
call (such as
4117 or a 4126 maximum)
2
![]()
reverser,
TOSR follow-ups
2
flat or 3-suited
2NT+ ![]()
reverser,
TOSR follow-ups
3
3-suited
3
42(34)
3
4333
3
4324
3NT 4342
TOSR follow-ups to all of the above
Responder bids as if opener has
rebid a natural, 11-14 HCP 2
. The only conventional bid responder has is
2OM, which is an artificial game force.
Opener’s rebids are obvious over most of responder’s possible bids. After 1
-1
-2
-3
, 3
shows 3
spades, 4
shows 4
spades, 4
is forcing
and 4
is RKC. If hearts was our suit, 4NT
After 1
-1M-2
-2OM
2NT the 4-card raise
3
6+![]()
3
6+
and 3M
2M/3M the cheapest bid in responder’s major shows the 3-card raise
This is considered a relay system.
Opener corrects to 2M with a good
raise. If both 2M-1 and 2M are
available, 2M-1 shows a 3-card raise and 2M shows a 4-card raise. If only a 3-card raise is possible, 2M-1 has
no meaning. If 2M-1 is not available
and we’re playing strong NT, the correction to 2
could be
either a 3-card or 4-card raise.
2OM Kokish-like ask. 2M, if available, shows any minimum. Re-Kokish is on over this.
2NT inv, natural
3m GF, natural
3M inv, 5+
2m to play, 5+
2M max,
shortness (over this 2NT asks minor, 3
= clubs)
2NT MSS
3
max, 6+
/4M
3
max, 6+
/short clubs