Table of Contents

 

1 opener 1

1 opener 4

1 and 1 opener 8

1NT opener 9

2 opener 13

2 opener 14

2 and 2 opener 15

High level openers 16

Competitive Bidding 18

General Systems 21

Carding 25

 

Openings

1       16+, artificial

1       11-15, catchall

1M        11-15, 5+ cards

1NT       10-12/14-16/15-17

2       11-15, 6+, no 4M

2       11-15, 5+,4+, no 4M

2M        weak

2NT       10-13, 4,6+

3NT       minor suit

 

1 opener

Description

Possible hand types:

-         balanced hand too strong for 1NT

-         any hand with a 6-card suit that would bid 1x-1y-3x in standard

-         unbalanced, good 16 or better HCP

Responses

  1       artificial negative

  1+      TOSR game force

After a Negative Response

  1       20+, or                   (in Standard, worth a GF after 1x-1y)

17-19, (5-4)+ minors

  1       17-19, (5-4)+ major/minor

  1NT       17-19

  2       17-19, (5-4)+ majors

  2     17-19, 6+                 (in Standard, a 1x-1y-3x hand)

  2NT       19-20, 6+                (in Standard, a sound 1-1y-3 hand)

  3       17-18, 6+                 (in Standard, a light 1-1y-3 hand)

  3+      GF, demands cuebid of A/K

After 1-1-1

  1       0-5, artificial           (in Standard, not worth a response to a 1-level opening)

  1NT+      TOSR semi positive

After 1-1-1-1

  1NT       20-22, natural but possibly unbalanced

  2       23+, artificial      

  2       17-19, (5-4)+ minors

  2      20-22, 5+

  2NT       20+, (5-5)+ minors

  3      20-22, 6+

  3      GF, shape similar to 1NT-3

After 1-1-1-1-2

2       GF, artificial           

2       0 tricks for hearts       (opener’s rebid is NF)

2       0 tricks for spades       (opener’s rebid is NF, except 3)

  2NT       (5-5)+ minors

  3   GF, 6+

After 1-1-1-1-2-2

All notrump ranges are 2-HCP, all rebids are natural, except:

2       Kokish

3      5+, 4 in bid major

After 1-1-1

1NT       6+ HCP, any shape, asking opener’s long suit

2       0-5, pass/correct to opener’s long suit

2       0+, asking opener’s major

  2      0-5, 6+                   (in Standard, a weak jump shift)

  2NT       0+, asking opener’s minor

  3      0-5, 6+                    (in Standard, a weak jump shift)

After 1-1-1-1NT

Opener normally bids 2 of his longest suit, or:

2NT       GF, 5-5+ /minor

  3      GF, 5-5+ /bid minor

  3      GF, 6-4+ bid suit/minor

If opener rebids a minor, the other minor asks for opener’s major

After 1-1-1-2

Opener normally passes or bids 2 of his longest suit, or:

2NT       9 tricks, 5-5+ /minor

  3      9 tricks, 5-5+ /bid minor

  3      9 tricks, 6-4+ bid suit/minor

After 1-1-1-2

Responder has implied a major suit fit.  Opener normally bids 2 of his major, but may super-accept by bidding 3 of the major (general superaccept) or 2NT/3m showing shapes as above.  2NT and 3m are forcing one round, but not to game.

After 1-1-2

2       0+, asking opener’s longer major

2      to play

2NT       inv, natural

3      to play

3      inv, natural

4      GF, setting respective major

Bidding 2 then 3m suggests doubt

After 1-1-2

2       0-5, 6+ (in Standard, a weak jump shift)

2NT       GF, asking for 3-card majors

3       GF, asking for stoppers

3       inv, natural

3      inv, 6+

To GF with a 6-card major, bid 2NT then 3 of the major.

 

See general systems for all other follow-ups.

After direct seat interference

(Dbl)

  Pass      5-7, no interest in penalizing

  Rdbl      5-7, interest in penalties

  1       0-4, artificial, ends all relaying

  1+      TOSR game force

 

(1)

  Pass      5-7, artificial

  Dbl       0-4, artificial, ends all relaying

1+      TOSR game force

 

(1)

  Dbl       TOSR 1, showing a GF with 4+

1+      TOSR game force

 

(1-2)

 

We play negative free bids in these auctions.  Double is artificial and game forcing.  Bids show 5-7 HCP, 5+ cards.  Cue or jump bids are transfers to the next higher suit, usually showing a weak jump shift type hand, but these can be used for shapely game forces.

 

(2+)

We play negative doubles and game forcing free bids in these auctions.  A 4 response (jump or otherwise) is Michaels, and 4 are Texas if 4 is a cuebid or jump.  After Michaels, 4 by opener is an artificial slam try.  Responder bids 4 to reject this.

After 4th live interference

The only auction where we play relays is if our 1 response is doubled.  Opener’s pass in that auction is like a 1 rebid.  None of opener’s conventional rebids are on in any kind of interference.  We play Better Minor Lebensohl if necessary in these auctions.


1 opener

Description

Catchall bid for hands unable to open anything else. 

Hand types:

-         13-15/12-13/12-14, balanced

-         11-15, 3-suited

-         a hand that would bid 1-1y-2 in Standard

-         10-15, 4xx6+

-         14-15, x4x6+

Responses

  1      F1, natural

  1NT       6-10, natural

  2       10+, 4+ (may have longer diamonds), by PH: less than inv, with 6+

  2       10+, 5+

  2      reverse Flannery

  2NT       11-12, balanced

  3       weak, xx4+5+

  3+      weak jump shift

After a major suit response

  1       11-15, natural

  1NT       11-15 (exact range varies), may be short in spades

  2       6+ or

            14-15, 3-card raise or

            “good” unbalanced 4-card raise (strong NT)

  2       11-13, 3-card raise

  2       14-15, x4x5+ 

  2M        4-card support, usually 12-13 balanced

  3       maximum, 6+ and the other major

 

  the other four bids show strong raises, replacement

     over 1: (2,2N,3,3) = (,,,no) shortness

     over 1: (2N,3,3,3) = (,,,no) shortness

After 1-1-1

  1NT       6-10, natural

  2       relays 2 for signoff or invitation in any suit

  2       GF, artificial

  2       weak, 6+

  2       6-9, natural

  2NT       11-12, natural

  3       weak, 6+

  3       mini-splinter

  3       mini-splinter in

  3       GF, natural

After 1-1-1-2-2

  Pass      to play

2       inv, 5-6

  2       ‘light’ inv, about 10-11 total points

  2NT       inv, natural but shows 5

  3       inv, 6+

  3       inv, 6+

  3       inv, 7+ or strong 6

  3       ‘heavy’ inv, about 11-12 total points

Opener may choose to make a natural bid instead of the default 2 bid if he has short diamonds, 3-card heart support, or any other hand worried about responder passing the 2 call (such as 4117 or a 4126 maximum)

After 1-1-1-2

2       reverser, TOSR follow-ups

2       flat or 3-suited

2NT+      reverser, TOSR follow-ups

After 1-1-1-2-2-2NT

3       3-suited

3       42(34)

3       4333

3       4324

3NT       4342

  TOSR follow-ups to all of the above

After 1-1M-2

Responder bids as if opener has rebid a natural, 11-14 HCP 2.  The only conventional bid responder has is 2OM, which is an artificial game force.  Opener’s rebids are obvious over most of responder’s possible bids.  After 1-1-2-3, 3 shows 3 spades, 4 shows 4 spades, 4 is forcing and 4 is RKC.  If hearts was our suit, 4NT

 

After 1-1M-2-2OM

  2NT    the 4-card raise  

  3     6+

  3     6+ and 3M

  2M/3M  the cheapest bid in responder’s major shows the 3-card raise

This is considered a relay system.

After 1-1M-2-2

Opener corrects to 2M with a good raise.  If both 2M-1 and 2M are available, 2M-1 shows a 3-card raise and 2M shows a 4-card raise.  If only a 3-card raise is possible, 2M-1 has no meaning.  If 2M-1 is not available and we’re playing strong NT, the correction to 2 could be either a 3-card or 4-card raise.

After 1-1M-2

2OM       Kokish-like ask. 2M, if available, shows any minimum.  Re-Kokish is on over this.

2NT       inv, natural

3m        GF, natural

3M        inv, 5+

After 1-1NT

2m        to play, 5+

2M        max, shortness (over this 2NT asks minor, 3 = clubs)

2NT       MSS

3       max, 6+/4M

3       max, 6+/short clubs

After 1-2