Book One of the Everien trilogy
Fantasy - Bantam Spectra - copyright 1999
399 pages
cover art by Stephen Youll
Book read in March 2000
Rating: 8/10
Book review / book summary written by Amy Peterson
The Company of Glass is an interestingly,
complex fantasy adventure. The setting feels like ancient lands, or
perhaps a low tech future, which makes it different than many fantasy
books.
The Clans of Everien are fighting the mind enslaving Sekk using Artifacts
found in the floating city of Jai Pendu, which appears for only one day
every nine years. A group of adventurers want to go to dangerous Jai
Pendu to find another Artifact. An older swordsman doesn't want to
recall his Company's quest there eighteen years earlier. The time of
the coming of Jai Pendu is approaching.
The writing is good and the characters are multi dimensional. Places
and scenes are often vividly described. Some sequences, although
creative, are cryptically strange. The book is separated into short,
cleverly titled chapters. The plot builds to an action packed
ending, but there are unexplained mysteries remaining.
The Company of Glass by Valery Leith is book one
of the Everien series
The Story, follows several story lines...
There's the swordsman Tarquin. He races to Jai Khalar to report to the
King of Everien that the Pharician army is gathering on the plain of Ristale to
the south. His eyewitness reports are discounted since no such army is viewed
through the Eyes, a tool of Everien ancient Knowledge that enables Seers to view
distant places. But the Eyes seem unusually fallible of late. A
group including King Lerien and Tarquin leaves to investigate.
Eighteen years earlier Tarquin was called Quintar. He was a favorite of
Queen Ysse. He commanded the Company, an elite highly-trained group of Clan
fighters. He lead The Company on the White Road to the floating city of
Jai Pendu where all his men were lost. Quintar returned alone, a broken
man, but with The Water of Glass, an Artifact.
There's a party of young adventurers seeking Jai Pendu. They hope to find
another Artifact to fight the Sekk, but also knowledge and fame. There is
the spunky female fighter Istar, the Bear clan fighter Kassien, the Scholar
Xiriel, and Pallo the Pharician. The group petitions the King, but when
other events take precedence, they decide to leave without his support.
They travel over rugged mountains, battle a Sekk, and save two Seahawk clan
fighters. They pass through H'ah'vah tunnels and traverse odd bridges and
passages in the Floating Lands.
There's the Head Seer, Mhani, in the rearranging castle of Jai Khalar. She
is seeking the mystical White Road which leads to Jai Pendu at risk to her
health and sanity. She locks herself in the Eye Chamber and searches the
Liminal. Meanwhile there are political factions within Everien.
Characters: Tarquin the Free, also known as Quintar
, a swordsman, former Captain of the Queen's Guard, found Water of
Glass at Jai Pendu Sekk
, beautiful humanoids that Enslave men and can make them fight
their own family Istar
, an Honorary Lieutenant, Chyho and Mhani's daughter Kassien
, a Lieutenant, Bear Clan Xiriel
, a Seer and Scholar who studies Everien Knowledge Pallo
, a Pharician young man Pentar
, a Seahawk Clan fighter saved from the Sekk Queen Ysse
, former ruler of Everien, found the Fire of Glass King Lerien
, current ruler of Everien Mhani
, Head Seer in Jai Khalar, Seeker of the White Road Hanji
, wise seneschal at Jai Khalar Ajiko
, Everien General Kivi
, Deer Clan Seer Stavel
, older Wolf clan captain Ketar
, a young Seahawk fighter Night
, a Sekk Master Hezene
, Phracian ruler Tash
, a Phracian Warlord Keras
, a Pharician woman who breeds horses Ice
, an unusual horse
Some members of Quintar's Company: Chyko
, an uncontrollable Wasp Clan fighter Vorse
, a Snake Clan fighter
Some others...
Lyetar, Ovi, Riesel, Irisel, Mojise, Ruarel
Things: Everien Animal clans
: Bear, Wolf, Wasp, Snake, Seahawk, Deer Jai Pendu
, a glowing city that appears for one day every nine years Jai Khalar
, a hidden fortress in Everien that rearranges itself The White Road
, a strange road that leads to Jai Pendu...and Jai Khalar Carry Eye, Eyes
, Seer's tool to communicate to Eye Chamber
invading mice in Jai Khalar
The Company of Glass
is book one of the Everien trilogy.
This book's cover illustration was nominated for a Chesley Award
The Everien Trilogy
-- The Company of Glass (1999)
-- The Riddled Night (2000)
-- The Way of the Rose (2001)
Click here to go to my page for
The Riddled Night
(features cover art and blurbs)
Valery Leith is an American author living in England.
Valery Leith is the pseudonym of award-winning science fiction writer Tricia
Sullivan. She has written the following books:
-- Lethe (1995)
-- Someone to Watch Over Me (1997)
-- Dreaming in Smoke (1998)
-- Maul (2003)
-- Double Vision (2005)
-- Sound Mind (2007)
Book blurb from back cover of US trade paperback of The Company of Glass:
Knowledge is Perilous....
Quintar was once the greatest of Clan
warriors, leading his notorious Company against the ethereal, deadly Sekk.
The Sekk are only one of the mysteries left in the wake of the vanished
Everien civilization. The Everien Knowledge is another. And it seems
only Knowledge can defeat the Sekk.
But when Quintar tried to capture an
Everien Artifact from the Floating city of Jai Pendu, he lost all his
Company in a bloody battle beyond the worlds - a battle which brought him
close to losing his mind as well. Broken and shamed, he changed his
name to Tarquin the Free and fled Everien.
Eighteen years later, he returns with
news of a massive foreign army that threatens Everien with certain
destruction. Worse, he finds his best friend's daughter hell-bent on
the same quest that killed her father. And unless Tarquin can face
the nightmare of his past and assail the lost city of Jai Pendu once
again, all of Everien may pay the price...
Book blurb from back cover of UK paperback of The Company of Glass:
Everien - A civilization long vanished but for the Knowledge left
sleeping in its very stones.
The Sekk - Beautiful. Terrifying. Only the Knowledge can
defeat them.
The Company - Queen Ysse's elite warriors, lost on a quest for
Knowledge in the floating city of Jai Pendu.
Tarquin the Free - Leader of the Company and its sole survivor.
Eighteen years later, he returns to find Ysse dead, the Sekk out of
control, and the Pharician Empire massing armies on Everien's borders.
But the orphan, Istar, is grown and wields her father's sword.
And soon the tide will carry Jai Pendu, and the Company, home.
Fantasy - Millennium UK paperback - 2000
397 pages - cover design by blacksheep