EliteGL

An OpenGL port of "Elite: The New Kind"
by Mark Follett

What's New

Downloads of EliteGL v1.0.0 have been disabled as per Christian Pinder's request. The project is not completely dead, however. I'm currently working on a planet rendering demo codenamed 'Journey' that could be incorporated into an elite-style game in the future. The images above are development screenshots of that project. In the meantime, please visit the following sites for information on related projects.

Summary

This is the homepage of EliteGL, an OpenGL port of Christian Pinder's Elite: The New Kind. My immediate goal with this project is to create a complete conversion of E:TNK to OpenGL, restructuring the source code as necessary but keeping the behavior of the game as similar to the original as possible. This means I'm not adding any new features or improving the graphics yet, but instead making sure the game works and is fully playable. With a solid code base it would then be possible to for me or other game developers to add features and improve the graphics.

Version 1.0.0 - Release

This is the second release of EliteGL. It is based on version 1.0 of E:TNK, so it inherits any bugs/issues/missing features that are in that release. Some of the major changes are the following:

EliteGL Patches

The following are patches to EliteGL done by other people:

Contact

Please E-Mail any comments, suggestions, or bug reports to mef123@geocities.com.

Links

The following are links to various sites that I got ideas from while developing EliteGL.

EliteGL Derivatives

Elite

Other 'EliteGL' Projects

Other Elite-related or Space Simulation projects

Cross-platform Libraries

Commodore 64 Music

OpenGL and 3d Graphics

Cross-platform games


Last Updated July 8, 2003 1