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|
| Skill Basics |
| |
| Starting
Skills |
All 5 player
character classes start with the same 2 basic
skills - Attack and Throw.
"Attack" attacks with the equipped
weapon (or weapons, in the case of the
Barbarian.) "Throw" throws a throwing
weapon.
Necromancers also start with the
"Unsummon" skill to destroy minions
previously summoned by the player. |
| |
| Number of
Skills |
| Each character
class may develop 30 more unique skills. These 30
additional skills are divided into 3 skill tabs
(approximately 10 per tab). The skills in each
tab are arranged into a Skill Tree -- much like a
Tech-Tree in a real-time strategy game. |
| |
| Passive and
Active Skills |
There are two
general classes of skills - Passive and Active.
Active skills require you to explicitly cast or
use them. Passive skills are not cast, but have
implicit or automatic effects. Masteries (a type
of Passive skill) are in effect whenever the item
or skill to which the Mastery applies is used.
The Paladin's Auras (another type of Passive
skill) are in effect whenever readied as the
right mouse skill button. Aura skill button icons
are golden.
All Active skills except Attack, Throw, Unsummon
and Sacrifice use Mana. Most Passive skills do
not use Mana. The Mana cost and other information
about a skill is shown, when you move the cursor
over the skill icon. |
| |
| Red Skill
Icons |
| When a Skill
icon is red, the Skill cannot be used - either
because of a lack of Mana, because an item that
the skill requires is not equipped, or because
that skill cannot be used in town. |
| |
| Additional
Skill Points |
You receive one
extra skill point to distribute each time your
character reaches another level of experience.
Some quests give extra skill points for a reward.
These can only be used one time.
Some items give from 1 to 3 extra skill points.
You receive the skill point only when you have
the item or weapon equipped. These bonus skill
points do not allow you to advance down the skill
tree unless you already have a point in that
skill. So a item that gives +1 to Teeth for the
Necromancer does not enable you to place one
point into Corpse Explosion at level 6 until you
put at least one point into Teeth. |
| |
| Skill Caps |
There is a
skill level cap of 20. You cannot put more than
20 Skill points into a specific skill. You can
however raise a skill over the 20 skill point
limit by using items that give +1 to +3 to
skills, etc and the Barbarian Warcry Battle
Command. Above the 20 cap, you cannot have more
than 30 points into a single skill which you can
get through the use of Items, Skill Shrines, and
the Barbarian's Battle Commands.
You can only put another skill point into a skill
for each character level past the required level
for that skill. For example if a skill requires
your character to be level 6 you have to wait
until your character is level 7 before you can
put assign another skill point into that skill.
You can however save up skill points and put one
skill point into all of the skills that open up
when your character reaches the next level in the
skill tree (6, 12, 18, 24, 30). For example if
you save all your skill points into level 6 you
can put one point into each of the Level 6
skills. |
| Basic
Skill Point Spending Strategies |
| |
| Skill Point
Planning |
You receive one
skill point per level, and several quests offer
additional skill points.
Your success or failure in battle can greatly be
determined by how you spend your skill points.
Careful thought and planning can save you from
backtracking to get to a skill you didn't notice
and can prevent wasted points. Remember that once
a skill point is spent you can never get that
point back so it's important to choose wisely.
While you may be able to survive by just throwing
a skill point into whatever, your character may
not be the best it can be. |
| |
| Pick Several
skills to focus in rather than all skills |
| You may be able
to get one skill point into all of the skills on
the skill trees eventually but this may not make
the best character. Generally it's best to focus
in several skills rather than putting some points
into all of them. Many skills and spells become
truly powerful as you focus quite a few points
into them. The first three skill points might not
be enough to see the full power of those skills
or spells. While it's great to have a skill for
every job, generally you will have a lot of under
powered skills if you spent a point in
everything. Non focused characters may have
trouble defeating the more powerful unique
monsters, bosses and difficulty levels. |
| |
| How to spend
your skill points |
| Come up with a
plan. Know where your next skill point is going
to go before you get it. If you do get a skill
point before you're ready, save it until you know
where you can best spend it. Don't be afraid to
ask other people for advice or consult Online
guides such as this for advice and information on
what each skill point can do for you. |
| |
| Live for
today or plan for tomorrow |
Theres two main
ways of spending your skill points.
Just let
me play the game - Spend your points as
you get them in what you feel like it as you
go along
In this plan you spend your points as you get
them in the skills that are available at the
time. You advance along the skill tree in a
normal fashion. Use lower level skills as
long as you can building them up until a more
powerful skill is available. This is a great
plan for the casual gamer. Do you just want
to beat the game on normal and move on to
another character? This is the plan for you.
Use this
plan if:
· You are first
time player
· You are not a
"power" player
· You don't care
about spending skill points in skills you
may only use for a certain period of time
· If you want your
character to be as effective as possible
in the early part of the game.
|
| |
| The Skill
Point Hoarder or Power Gamer Plan |
| Only spend
points in what you will always use, and save
skill points for late game skills such level 18,
24, and 30 skills. This skill point strategy is
for advanced players. You must be skilled enough
to get by without spending your points each
level. This strategy is for the long haul,
especially when going for Level 18 and Level 24
skills which may not reach their full power until
you've defeated the game on normal and are on
your way into Nightmare difficulty. In this plan you only
spend a skill point if it It unlocks a skill you
plan to focus in, such as skill along the tree to
your desired final skill. A skill point is only
spent on a skill that you plan on using for the
rest of your character's life even into Nightmare
and Hell difficulty levels. The play as you go
plan will still work on Nightmare and Hell
difficulty however it will take you a while to
catch up to the power of the late game skill
builders.
Use this plan
if:
· You are a power gamer
· You want a challenge
· You love optimizing
skill points
· You want to be weak
early on but powerful quickly at higher
levels
· You can't stand
spending a skill point on a skill you may
outgrow.
· You plan on using
your character in Nightmare and Hell.
For the power
gamer, the alternative to the play as you go
style is to save as many skill points as possible
for later skills. Often the later skills are the
most powerful, but this isn't always the case.
You get by through the lean early levels without
spending all of your skill points by any means
possible including using your friends to help you
kill monsters until you reach a high enough level
to unlock your desired skills. The Barbarian,
Amazon, and Paladin have an easier time with this
style of skill point planning because they are
dependant on equipment. The Barbarian can find a
good weapons to survive without spending too many
skill points. The Paladin can use a shield and a
good sword or one handed weapon to level up. The
Amazon can find good bows, or rely on Critical
Hit, and Javelins to level up. For the Sorceress
and Necromancer, this style of play can be very
challenging. They can use Bows or Cross Bows, to
supplement their skills or survive on staves and
wands that give free skill points.
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