![]() |
|||||||||||||||||||
![]() |
|||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||||
| 2004 BPA War At Sea PBeM Tournament Commenced Dec 15, 2004 Concluded July 22, 2006 |
|||||||||||||||||||
| Game Master: Kevin Shewfelt Assistant GM's: Bruce Monnin Nick Markovich Tournament Progress: Current Standings Swiss Round 1 Swiss Round 2 Swiss Round 3 Swiss Round 4 Swiss Round 5 Round 5 Finishers!!! THE PLAYOFFS!!! 2004 Participants Area Ratings Dec 1, 2004 About the Game:(pending) War at Sea (2nd edition) Avalon Hill Dice & Disputed Rolls Rules Clarifications Tournament History: 2003-2004 Swiss Rounds 2003-2004 Finals War at Sea Ladder and Tournament Index Victory in the Pacific PBeM Competitions |
|||||||||||||||||||
| Welcome to the fifth Boardgame Player's Association PBeM tournament for Avalon Hill's War at Sea. The tournament format will be similar to the Swiss elimination format used at the WBC: there will be five Swiss rounds, with the top six scoring players advancing to the single elimination quarterfinals. To be eligible to enter the tournament, players must be members of the BPA associate level or higher for 2004. See link for details on joining. Previously, Don Greenwood prevailed over Ed Menzel to win the 2003-2004 championship. Don joins other heavyweights who have won in previous years: Jonathan Lockwood, Ed Menzel and Vince Meconi. Tournament Format The tournament format remains unchanged* from previous tournaments: there will be five Swiss rounds, with the top six scoring players advancing to the single elimination quarterfinals (the top two scoring players will receive byes into the semifinals). Any ties will be resolved using a strength of schedule tiebreaker, which is calculated by taking the average number of VP each players opponents averaged scoring each game they played. Strength of schedule calculations will be updated by the end of each Swiss round. * (unchanged, other than the minor change to the side determination/bidding process as laid out below) Players will initially be seeded by their AREA rating (as of December 1, 2004). The top seeded players will play the bottom seeded players in the first round. In subsequent rounds, players will be matched against players with similar records and victory point totals. During the 5th and final Swiss round, all players with a mathematical chance of advancing to the final will be placed in one pool. As has been the case at the WBC, this typically means that a player must have 30 points in order to be eligible to be placed in the 5th round pool. However, this does not mean that the players who are excluded from the pool do not play round 5. On the contrary, everyone is encouraged to play all 5 rounds for their enjoyment of the game. This rule was adopted at the WBC to avoid players negotiating draws in the 5th round that would guarantee each a spot in the finals. A time limit will be set for each round of 3 months. If a game is running past the time limit, I will ask the two players to mutually agree on the final outcome of the game. If they cannot agree, I will have the two assistant GM's and myself adjudicate the game. However, after making our decision, I will then deduct 1 VP from each player for slow play. (For example, if the adjudicated decision is that the game is a tie, both players will receive only 4 VP, not the 5 VP normally awarded for a tie). Therefore, please show consideration for your fellow gamers and play at a reasonable speed with a view toward completing your game by the deadline. Of course, if we can all finish a round in less than 3 months, I will endeavour to pull forward the start date of the next round. Bidding for Sides Players should determine sides by having the higher seeded player announce their preference and the lower-seeded player either accept the opposing side or begin bidding for the mutually preferred side. Bids should be in non-negative multiples of 0.5 POC. A beginning bid of 0 is allowed. Bear in mind for bidding that players are given a number when seeded for the tournament: i.e. 1 is the highest seeded player; 2 is a lower seeded player and would therefore announce side preference/bid after the higher seeded player has declared. After determining sides, players will let the GM know the final bid and whether they have previously played an AREA-rated game of WaS against their opponent before. Scoring Victory points will be awarded as follows: A 2 or more POC victory is worth 10 VP to the winner and 0 VP to the loser. A less than 2 POC victory is worth 8 VP to the winner and 2 VP to the loser. A tie is worth 5 VP to each player.* *In the single elimination phase, the player who finished higher in the Swiss elimination portion will win any ties. Do not assume that the Allies will win all ties as is normally the case in the Swiss Rounds! Dice & Dice Disputes |
|||||||||||||||||||