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Kelvin Chung and Wenping Wang, Quick
Elimination of Non-Interference Polytopes in Virtual Environments,
3rd European Workshop on Virtual
Environments, 19-20, Feb, 96, Monte Carlo, Monaco. Also appear
in the book Virtual Environments'96, Springer-Verlag Wien New
York, 1996. Download
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Kelvin Chung and Wenping Wang, Quick
Collision Detection of Polytopes in Virtual Environments, ACM Symposium on
Virtual Reality Software and Technology 1996, 1-4, July, 96,
University of Hong Kong, Hong Kong. Download
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Kelvin Chung and Wenping Wang, Discrete
Moving Frames for Sweep Surface Modeling,Pacific Graphics
'96. 19-22, August, 96, Hsinchu, Taiwan. Download |
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Kelvin Chung,
An Efficient Collision Detection Algorithm for Polytopes in Virtual
Environments, MPhil Thesis, Department of Computer Science,
University of Hong Kong, September 1996. Download
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Xueqing Li, Xiangxu Meng, C.Y. Wang, Wenping Wang, Kelvin Chung and Siu Ming Yiu,
Detecting Collision of Polytopes Using a Heuristic Search for Separating Vectors. Download
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Kelvin Chung, Quick Collision Detection Library Download |
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Kelvin Chung, Suya You, Ulrich Neumann, Occlusion Culling Using Prioritized Visibility Queries, Computer Science Technical Reports T04-829, University of Southern California, 2004 Download
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Cyrus Shahabi, Yao-Yi Chiang, Kelvin Chung..., GeoDec: Enabling Geospatial Decision Making, IEEE International Conference on Multimedia & Expo (ICME), Toronto,Canada, July
2006. Download |
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