Collision Detection in Virtual Environments


Publications:

Kelvin Chung and Wenping Wang, Quick Elimination of Non-Interference Polytopes in Virtual Environments, 3rd European Workshop on Virtual Environments, 19-20, Feb, 96, Monte Carlo, Monaco. Also appear in the book Virtual Environments'96, Springer-Verlag Wien New York, 1996. Download
Kelvin Chung and Wenping Wang, Quick Collision Detection of Polytopes in Virtual Environments, ACM Symposium on Virtual Reality Software and Technology 1996, 1-4, July, 96, University of Hong Kong, Hong Kong. Download
Kelvin Chung and Wenping Wang, Discrete Moving Frames for Sweep Surface Modeling,Pacific Graphics '96. 19-22, August, 96, Hsinchu, Taiwan. Download
Kelvin Chung, An Efficient Collision Detection Algorithm for Polytopes in Virtual Environments, MPhil Thesis, Department of Computer Science, University of Hong Kong, September 1996. Download
Xueqing Li, Xiangxu Meng, C.Y. Wang, Wenping Wang, Kelvin Chung and Siu Ming Yiu, Detecting Collision of Polytopes Using a Heuristic Search for Separating Vectors. Download
 
Kelvin Chung, Quick Collision Detection Library Download
Kelvin Chung, Suya You, Ulrich Neumann, Occlusion Culling Using Prioritized Visibility Queries, Computer Science Technical Reports T04-829, University of Southern California, 2004 Download
Cyrus Shahabi, Yao-Yi Chiang, Kelvin Chung..., GeoDec: Enabling Geospatial Decision Making, IEEE International Conference on Multimedia & Expo (ICME), Toronto,Canada, July 2006. Download

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References:

Current Research in Graphics Lab
QuickCD Library
RAPID Library
I_COLLIDE library
WorldToolKit
Computer Graphics Algorithm
Mathematical Algorithm

Program developed

Chinese Chess (pc)
Pacman (pc)
Seashell design (sgi)
Animation design(sgi)
3D Modelling and raytracing (sgi)
2D Drawing (sgi)
Virtual Walkthrough in Graphics lab (using MR Toolkit)




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