New Version works for yafray 0.0.8!
For Max User, Please use this: YAMax 26Aug05 Build
GMax User Should use this: YAGMax 26Aug05 Build (Bug fixed 14Jan06). Here is a handy program GMaxSLGRAB by spot which help you to copy & paste listener text automatically.
And YA(G)Max export standard material as generic shader, so using the advance features like 'dispersion and absorption' and 'environment' are a bit tricky. Please read the included yamaxRef.htm carefully to use the max power!
Also, this is the first time ever I changed my mind to write scripted plugins for (G)Max.
Since YAFRay have a lot powerful shader we can use, so I implant them all(almost) to (G)Max. The draw back is you may mixing them with other original material/texturemap (G)Max ones. So end up with missing plugins/strange render etc.
Before you use them, you been wanted!!!
A suggestion to using these scripted plugins will be save your scene file with a distinctive name, eg: ya_myscene.
- 21Apr05 This version of YAMax is base on yafray cvs build, so download it form yafray forum! Otherwise you may not get a right image or even can't render.
- 01Sep04 Almost rebuild the whole scripts to fit yafray 0.0.7!
- 04May04 Arealight bug fixed
- 15Apr04 Just minor bug fix
- 12Apr04 MultiMaterials objects now SUPPORTED
- 05Apr04 Both update for GMax & Max
- 04Apr04 Another Update for GMax User
- 23Feb04 Add save path Tab in the xml file.
- 18Feb04 Quick Fix for GMax User, it's now working!
27Jun05
- Yafray Light Lister added
- Simple Toon Shader added
- A lot Internal Change
- some bug fix
05Jun05
- In short, all feature apart from blendershader are all supported!
- detail:
. AA_jitterfirst, clamp_rgb in render
. alpha_premultiply and alpha_maskbackground in render
. light glow effect
. occlusion in pathlight and hemilight
. ignore_bumpnormals in pathlight
. bumpmapping in phong shader
. dispersion & aborption in generic shader
. environment in generic shader
. prefilter and interpolate in imagebackground
. checker clipping in blendermapper
. some others internal change due to yafray's keywords changed
31May05
- stupid typo error fixed
27May05
- blendermapper added
23May05
- all(almost) yafray shader implanted
- shaderback supported
- DOF bokeh options added(cvs only)
- yamaxCFG changed from dummy to 0 sized box!!!
21Apr05
- improved overall exporting speed for GMax!
- minor internal bug
- improved animation export speed
20Apr05
- Animation export/render within Max
- self-illumination(object light) supported, mush use with pathlight
- texture tiling/offset supported
- texture cropping/placing partially supported
- all Max's mapping type(texture) supported
- bug fix: Photonspot setting now works
- bug fix: Smooth modifier add to top/last to get autosmooth value for yafray
- All YAMax rollout setting saved into your scene, no more external saving
- YAMax will auto load rollout setting everytime it start
(You can still load back old setting)
- ortho Camera supported (cvs only)
- HDRI image as texture (cvs only)
- HDRI image as background image (cvs only)
- HDRI image rendering (cvs only)
01Sep04 build
Bug Fix
- Some internal bug on button select, and save/load cfg files.
- illegal sunsky background if you selected a sun dummy, but after that deleted!
- Exponental value will not exported to xml.
New
- HaloSpot added.
- Fog added.
- Some command changed (Since yafray 0.0.7 changed a lot!)
- bubble help on buttons
For any comments and questions please go to YAFRay Forum:
http://www.yafray.org/forum
or email me: kam.lai@ntlworld.com