YA(G)Max -- Yet Another (G)Max Exporter for YAFRay



Basically I build this script in Max 3.1, but it should work for Max4,5,6 and 7
GMax User Please Use the YAGMax version!!

New Version works for yafray 0.0.8!
For Max User, Please use this: YAMax 26Aug05 Build
GMax User Should use this: YAGMax 26Aug05 Build (Bug fixed 14Jan06). Here is a handy program GMaxSLGRAB by spot which help you to copy & paste listener text automatically.



- 26Aug06 This version now support yafray 0.0.8

- 21Apr05 This version of YAMax is base on yafray cvs build, so download it form yafray forum! Otherwise you may not get a right image or even can't render.

- 01Sep04 Almost rebuild the whole scripts to fit yafray 0.0.7!
- 04May04 Arealight bug fixed
- 15Apr04 Just minor bug fix
- 12Apr04 MultiMaterials objects now SUPPORTED
- 05Apr04 Both update for GMax & Max
- 04Apr04 Another Update for GMax User
- 23Feb04 Add save path Tab in the xml file.
- 18Feb04 Quick Fix for GMax User, it's now working!



What's New in YAGMax 26Aug05 build:
- Now yafray 0.0.8 supported
- exr option added

27Jun05
- Yafray Light Lister added
- Simple Toon Shader added
- A lot Internal Change
- some bug fix

05Jun05
- In short, all feature apart from blendershader are all supported!
- detail:
. AA_jitterfirst, clamp_rgb in render
. alpha_premultiply and alpha_maskbackground in render
. light glow effect
. occlusion in pathlight and hemilight
. ignore_bumpnormals in pathlight
. bumpmapping in phong shader
. dispersion & aborption in generic shader
. environment in generic shader
. prefilter and interpolate in imagebackground
. checker clipping in blendermapper
. some others internal change due to yafray's keywords changed

31May05
- stupid typo error fixed
27May05
- blendermapper added
23May05
- all(almost) yafray shader implanted
- shaderback supported
- DOF bokeh options added(cvs only)
- yamaxCFG changed from dummy to 0 sized box!!!

21Apr05
- improved overall exporting speed for GMax!
- minor internal bug
- improved animation export speed
20Apr05 - Animation export/render within Max
- self-illumination(object light) supported, mush use with pathlight
- texture tiling/offset supported
- texture cropping/placing partially supported
- all Max's mapping type(texture) supported
- bug fix: Photonspot setting now works
- bug fix: Smooth modifier add to top/last to get autosmooth value for yafray
- All YAMax rollout setting saved into your scene, no more external saving
- YAMax will auto load rollout setting everytime it start (You can still load back old setting)
- ortho Camera supported (cvs only)
- HDRI image as texture (cvs only)
- HDRI image as background image (cvs only)
- HDRI image rendering (cvs only)

01Sep04 build
Bug Fix
- Some internal bug on button select, and save/load cfg files.
- illegal sunsky background if you selected a sun dummy, but after that deleted!
- Exponental value will not exported to xml.
New
- HaloSpot added.
- Fog added.
- Some command changed (Since yafray 0.0.7 changed a lot!)
- bubble help on buttons



What YAMax do:
- Multi/Sub Materials Object support!!!
- CAMERA FRAME for GMax User easily know what image cropped in yafray renderer.
- Image Aspect Lock for easily changing image size
- A choice of exporting objects separatly or
- not exporting the real objects at all (dummies file name will still be exported)
- Support UV (Image) textures
- Use transform tag for objects
- Match closely Max's Lights
- Same Camera View as in Max's Render
- Yafray Generic Shader fully supported
- Full Yafray Lights supported
- Save/Load YAGMax settings
For Detail Reference, Click here



Tutorials
- YAGMax Tutorial - Exporting Basic
- Yafray Experience - Lights
- Yafray Experience - HDRI + HemiLight
- and Others



For any comments and questions please go to YAFRay Forum:
http://www.yafray.org/forum
or email me: kam.lai@ntlworld.com 1