GTA maxscripts for Max and GMax (22Dec05)
Finally, I had my GTA page updated.
All my GTA maxscipts now support GTA3/VC/SA!
And now it is changed to KAMS (
Kam's
All-in-one
Mod
Scripts)
This is actually a repack of all my GTA modding tools for MAX/GMAX.
I had updated the controller script(in Utility Panel) for you to
easily access all my scripts
This GTA Mod Tool includes:
- DFF IO import/export all 3d models used in GTA game
Support:
- Special Material for GTA
- 2nd UV Map for vehicle
- 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc
- Non-Standard DFF import disabled!
- Bones/Skins DFF (now support SA body parts as well)
- COL IO import/export all Collision used in GTA game
Support:
- COLL/COL2/COL3
- simple .col editing(append/delete)
- Save as new single .col
- IFP IO import/export all animations used in GTA game
Support:
- Animation base on ID
- Map IO import/export all map data used in GTA game
Support:
- GTA3/VC/SA ide
>objs, tobj, 2dfx(not sure in SA)
>anim(SA only)
>txdp(SA only)
- GTA3/VC/SA ipl
>inst, cull (all version)
>grge, enex, pick, cars, auzo, jump (SA only)
- Modelling Helper is a helper tool, run it when you need it!
- Char. skinning helper tool for sizing the envelopes.
* When you start MAX/GMAX, The controller script will auto run and
you'll see a few buttons in Utility Panel.
Download KAMS Max version
Download KAMS GMax version
For any news/questions/suggestions. Please goto GTA Forum
* In case anyone want my old/outdated scripts, you can found them here.
Last but not least, if you use my script to release any mod.
Please include a line saying that you are using this tools.
This will be my reward of it. Thanks!
Good Luck Modder!
Kam
If you want to support me in action, check here