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I have worked on the field of realtime animation, some times in data capture and some in tools (lipsync/facial animation and editors). |
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This is a Maya motion capture device. It reads positions from a joystick. Mine is a MS Sidewinder, but others should work as well. It works on Maya 3.0, Intel. Please send me an email, just to know where it ends up, if you're going to use it. Or if you have any sugestions.. |
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This is a realtime facial animation project I am working on in association with Standard Deviation. It includes the geometry for my very first modeled character. Disney Studios, fear not. |
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