Illustration 1: A screenshot from my map "Nexus of Evil" for Doom2.


Illustration 3: A screenshot from Community Chest 2 MAP06.

Hungry Mancubus.

A website devoted to doom and Doom2. I will be putting links to my most useful Linux and Doom2 files here.



Home page: Index. Cool Files.

Do you like this page? I made it with the OpenOffice.org writer program and it looks very good too. OpenOffice can make quite good web pages and looks better than Microsoft Office.

My System Information program. Sysinfo.tar.gz.

sysinfo.tar.gz This program is for Linux and is easy to compile. Just run `make' and then run ./sysinfo and you are done!

Hellgate. This is my very large and very cool map for Zdoom-Doom2. Get it here. gate.zip

A re-written version of the Sydney Morning Herald target word puzzle solver for Linux. Get it here: target.tar.gz

I will be including many more files here as I create them. One more thing, I also have a cool new Metacity theme for Gnome here. I created this using some Windows Longhorn screenshots as inspiration. metacity theme.

Very good and fast theme. Although it is still work in progress, I quite like it. And it is easier than making themes for KDE. Way easier.

I have also made a new level for Doom that is a giant UAC Techbase map. This level is quite huge and will be quite difficult to beat. I will put more information about this map on my page when it is accepted into /Idgames. I think it is in /newstuff atm and it should be accepted. But you can get it here: Phobos Nukage Plant.. this map is for someone who likes a giant map with about 1000 monsters and powerful weapons and powerful Demons. You will love this! I want to make the largest Doom map ever made. And I hope I can manage that.

I have made a 3 level pack using the Console Doom texture wad.

I have made a new wad using the Console Doom textures. This wad is the largest yet, I am aiming for towering architecture that will make the player feel insignificant. I am inviting community feedback to finish this map just like I did with Nexus of Evil, as I am building a Doom 2 episode with the Console Doom textures. "3 maps".

http://geocities.com/hungry_mancubus/play.zip

Get the ConsoleDoom WAD here:

http://www.doom2.net/~doomdepot/wads/consoledoom.zip

Linked here: 'EUC_JP'

http://game10.2ch.net/test/read.cgi/game/1091848273/l50

This is a nice map in the Community Chest 2 megawad, a very large map with great views and a healthy dose of tortured humans.

This map earned it's maker Wadster of the year and for good reason as you can see. A top job. And very good usage of height to make a map with awesome views. It reminds me of some levels in Unreal actually.

This is a view of one of the hallways of the map. The indoor areas are very spacious, making corridor battles very easy since the player has have plenty of room to dodge the monsters attacks.

The above screenshot is of Hell Revealed 2 MAP32. This map contains 1651 monsters and is not for the faint hearted.

Personally, I like HR2 MAP29, it is very good and simple in design, but very difficult to play. with about 800 monsters your rocket launcher will get a good workout. I personally think the gameplay is spot on and any criticism of this map is ignoring the finer qualities of good gameplay and strategy. Besides, we all like hordes of monsters, if they are not so concentrated as in Nuts3. I am making a map myself that is like HR2 MAP29 and it is coming along very well, in fact I think I am finished editing this map now, I need to read the feedback on the latest version I submitted and then I will be done with this level and uploading it to /newstuff.




Illustration 2: Two Microsoft Employees enjoying a relaxed break.






This page made with OpenOffice.org writer version 2.0.1. Way better than Microsoft Word.



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