Players Card!
|
||||
| Please DL your Yahtzee player card @..... For an overview of the game... ** If you have any problems with the card, Go to Houstons Help section! ** |
Players Card! |
|||
![]()
DS Yahtzee | ||||
| Once the hoster sends your dice spins in ESP, click GET ROLLS.
Then click on the ones you want to KEEP and click SEND REROLLS! You will get 3 rolls then you will be asked to send your score choice in, simply click in the circle you want and send it in! |
Please remember to click GET ROLLS EACH round!!
Please try to pay attention to the game so we can finish all 13 rounds. If you're constantly anchoring I will have to move on & Override so others don't lose out! Prizes ae awarded according to your score ranking. |
|||
![]() Yahtzee Rules Strategy |
||||
|
OBJECT OF THE GAME: The object of YAHTZEE is to obtain the highest score. The player with the greatest grand total wins and earns the difference between his score and that of his opponents.
NUMBER OF PLAYERS:
EQUIPMENT OF THE GAME: http://www.vzhouston.com/ NOW LET’S PLAY
Each player keeps his own score on a YAHTZEE Players card. The Host will announce the start of the game, Round 1 Roll 1 of 3
Each turn consists of a maximum of three rolls - the first roll to be made with all five dice. If the player elects to use any of the dice for that roll, he must KEEP the ones he wants each roll. It is the skillful use of these two optional rolls of the dice that can turn an unlucky first or second roll into a high-scoring turn.
SCORE CARD If on the first roll of the dice, a player has
If on the second roll of the dice, he has
If, on his third roll, he has
On completion of the 3rd roll, the player marks the score in the appropriate box on his score card. (clicks the circle of his CHOICE) If there is not appropriate circle open to mark his score, the player must enter a zero in any box of his choice. For example, if after the third roll a player has
after the "Fours' box in the Upper Section and "3 of a kind' and "Chance" boxes in the Lower Section have been previously filled, the player must enter a zero in any open box. Only one blank box may be filled at the end of each turn. The boxes may be filled in any order, according to the player’s
best judgment.
The game is completed after each player has had 13 turns and has filled every box in the column with a score or an optional zero. The scores are then totalled and the winners announced!!
HOW TO SCORE
UPPER SECTION If a player, on his turn, rolls
NOTE: a player may enter the total of any number of same value dice in the appropriate box in the Upper Section. For example, if a player, on his turn, rolls
he may elect to score 2 in the "Aces" box. On the other hand, if a player, on his turn, rolls
BONUS
For example:
"4 of a kind" scores the total of all dice provided they include 4 dice of the same number. This turn,
For example, the following may be scored as 25 points in the "Full House" box
"Small Straight" is any sequence of four numbers, such as
"Large Straight" is any sequence of five numbers, such as
These turns are valued at 40 points in the "Large Straight" box. (May also be scored in "Small Straight" box if "Large Straight" box has already been filled.)
YAHTZEE is any five of a kind. Score 50 points in the "YAHTZEE" box.
The Chance box offers a player the opportunity to score on any turn which doesn’t fill any other requirement. Mark score by totalling number of points on all dice.
YAHTZEE USED AS A JOKER
If a player should roll a YAHTZEE, and the YAHTZEE box has been previously filled (and the appropriate box in the Upper Section has been used) then and only then may a player use this turn as a Joker.
He marks his score in any of the boxes in the Lower Section, as follows. If the dice were
If all the boxes in the Lower Section are filled, he must enter a zero in a box of his choice in the Upper Section. But you will be credited for a 2nd YAHTZEE.
HOW TO USE YAHTZEE BONUS:
The YAHTZEE Bonus is worth 100 points. At the end of each round, players score the number of points each has in YAHTZEE Bonus.
STRATEGY if at the completion of each turn, your dice show:
20 points in "Fives" box in Upper Section; or 22 points (total of all dice) in "3 of a kind" or "4 of a kind" box, or "Chance" box in Lower Section.
19 points (total of all dice) in "Chance" in Lower Section or 4 points in "twos" box in Upper Section
This last choice, however, puts you 2 points below (63) for Upper Section bonus of 35 points, To overcome this deficit,you would have to score either 4 "Threes," "Fours," "Fives," or "Sixes," during the game to earn the bonus.
If, in any of the above examples, all appropriate boxes were already filled, you would have to score a zero in a blank box. It would be best if you could take a zero in an open box of the Upper Section without ruining your chances for making par of 63 to earn the 35 point bonus.
If this cannot be done, a player would have to use his judgment in placing, the zero so as to lose the minimum number of points. NO Selling or advertising at my Yahtzee games. TY! Good Luck and YAHTZEE!! | ||||
Please Send Thank You's to Oracle HeartBeat for being my sponsor, And supplying us with the Aco prizes! Also please thank HOUSTON for making the hosters & players card, to bring a great new game for Dreamscape! | YAHTZEE |
Curent Time EST Webmaster Abbi Bi SeXXyy © Copyright 2004 |