Yahtzee!!
Rules ** How To ** Strategy

Players Card!

Please DL your Yahtzee player card @.....

Player Card

For an overview of the game...

Overview

** If you have any problems with the card, Go to Houstons Help section! **

Players Card!


DS Yahtzee
Using the Card

Once the hoster sends your dice spins in ESP, click GET ROLLS.

Then click on the ones you want to KEEP and click SEND REROLLS!

You will get 3 rolls then you will be asked to send your score choice in, simply click in the circle you want and send it in!

Please remember to click GET ROLLS EACH round!!

Please try to pay attention to the game so we can finish all 13 rounds. If you're constantly anchoring I will have to move on & Override so others don't lose out!
Prizes ae awarded according to your score ranking.





Yahtzee Rules

OBJECT OF THE GAME

Strategy

OBJECT OF THE GAME:
The object of YAHTZEE is to obtain the highest score. The player with the greatest grand total wins and earns the difference between his score and that of his opponents.

NUMBER OF PLAYERS:
YAHTZEE may be played by any number of people. It can be played solitaire or competitively in a group.

EQUIPMENT OF THE GAME:
Players Card Needed......

http://www.vzhouston.com/

NOW LET’S PLAY

Each player keeps his own score on a YAHTZEE Players card. The Host will announce the start of the game, Round 1 Roll 1 of 3

Each turn consists of a maximum of three rolls - the first roll to be made with all five dice. If the player elects to use any of the dice for that roll, he must KEEP the ones he wants each roll. It is the skillful use of these two optional rolls of the dice that can turn an unlucky first or second roll into a high-scoring turn.

SCORE CARD
Now let’s look at the YAHTZEE score card. You’ll note that there are 13 scoring boxes - aces, twos, threes, etc., through Large Straight, YAHTZEE and Chance. On each Choice roll, (the thrid roll), the player must score in one of the 13 boxes.

If on the first roll of the dice, a player has


he might choose to go for "Twos" in the Upper Section of the score card or "3 of a kind" (in this case, 2’s) in the Lower Section of the score card. The player would then leave the dice marked "2" clicked to KEEP, and attempt to get another 2 on his second roll.

If on the second roll of the dice, he has


he might stop there and keep the "Twos" for a total of 6 or go for 17 (total of all five dice) in the "3 of a kind" box in the Lower Section. Or he might elect to roll again in the hope of getting one or even two more 2’s.
If the player chooses to roll again, he keeps the 2's and hopes for his third and last roll.

If, on his third roll, he has


he could enter his score as 6 in the "Twos" box in the Upper Section of the score card or 11 (total of all five dice) in the "3 of a kind" box in the Lower Section. The choice of when to take a score - after the first, second or third roll on turn - and where to score (in the Upper Section or Lower Section of the score card) will be determined by the goal the player has set for himself. The choice of where to score can be made at any time after the first, second or third roll.

On completion of the 3rd roll, the player marks the score in the appropriate box on his score card. (clicks the circle of his CHOICE) If there is not appropriate circle open to mark his score, the player must enter a zero in any box of his choice.

For example, if after the third roll a player has


after the "Fours' box in the Upper Section and "3 of a kind' and "Chance" boxes in the Lower Section have been previously filled, the player must enter a zero in any open box. Only one blank box may be filled at the end of each turn. The boxes may be filled in any order, according to the player’s best judgment.

The game is completed after each player has had 13 turns and has filled every box in the column with a score or an optional zero. The scores are then totalled and the winners announced!!

HOW TO SCORE
It’s simple! The YAHTZEE score card is divided into 2 sections: the Upper and Lower.


UPPER SECTION
In the Upper Section there are boxes to score "Aces," "Twos," "Threes," "Fours," "Fives" and "Sixes." If a player elects to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in appropriate box.

If a player, on his turn, rolls


and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.

NOTE: a player may enter the total of any number of same value dice in the appropriate box in the Upper Section.

For example, if a player, on his turn, rolls


he may elect to score 2 in the "Aces" box.

On the other hand, if a player, on his turn, rolls


he may, if he wishes, score 12 in the "Threes" box.

BONUS
To earn a bonus of 35 points, a player must score 63 points or more in the Upper Section; (For quick calculation, 63 may be reached by scoring "Aces," "Twos," and so on through "Sixes" as shown on score cards). A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section.


LOWER SECTION
The Lower Section of the score card is played exactly as indicated. The "3 of a kind" box may be filled in only if the dice show at least 3 of of the same number.

For example:


would be scored 18 (total of all dice) in the "3 of a kind" box.

"4 of a kind" scores the total of all dice provided they include 4 dice of the same number.

This turn,


would be scored 14 (total of all dice) in the "4 of a kind" box. (May also be scored in "3 of a kind" if "4 of a kind" box has already been filled.)
"Full House" may be chosen when the dice show any combination of three of one kind and two of another.

For example, the following may be scored as 25 points in the "Full House" box


(May also be scored in "3 of a kind box" or "3 box" in upper section if "Full House" box has already been filled.)

"Small Straight" is any sequence of four numbers, such as


NOTE: The fifth die can be any number. Any "Small Straight" is valued at 30 points.

"Large Straight" is any sequence of five numbers, such as


These turns are valued at 40 points in the "Large Straight" box. (May also be scored in "Small Straight" box if "Large Straight" box has already been filled.)

YAHTZEE is any five of a kind. Score 50 points in the "YAHTZEE" box.

The Chance box offers a player the opportunity to score on any turn which doesn’t fill any other requirement. Mark score by totalling number of points on all dice.

YAHTZEE USED AS A JOKER

If a player should roll a YAHTZEE, and the YAHTZEE box has been previously filled (and the appropriate box in the Upper Section has been used) then and only then may a player use this turn as a Joker. He marks his score in any of the boxes in the Lower Section, as follows.

If the dice were


he may score 20 points in any one of the following boxes: "3 of a kind," "4 of a kind" or "Chance."
Or he may score 25 points in the "Full House" box, 30 points in the "Small Straight" box or 4O points in the "Large Straight" box.

If all the boxes in the Lower Section are filled, he must enter a zero in a box of his choice in the Upper Section. But you will be credited for a 2nd YAHTZEE.

HOW TO USE YAHTZEE BONUS:
A player receives one YAHTZEE Bonus when he gets a second YAHTZEE during a game if, and only if, the first YAHTZEE was scored in the YAHTZEE box. The second YAHTZEE is scored in the appropriate box in the Upper Section or as a Joker, as explained in the preceding paragraph.

The YAHTZEE Bonus is worth 100 points. At the end of each round, players score the number of points each has in YAHTZEE Bonus.
The highest score that can be obtained in any one game is 375 points.

STRATEGY
If you are not as lucky as your opponent, try to beat him with strategy, Here are a few examples:

if at the completion of each turn, your dice show:


You have the choice of scoring the following boxes, if open:
9 points in "threes" box in Upper Section; or 19 points (total of all dice) in "3 of a kind" or "Chance" box in Lower Section.

20 points in "Fives" box in Upper Section; or 22 points (total of all dice) in "3 of a kind" or "4 of a kind" box, or "Chance" box in Lower Section.

19 points (total of all dice) in "Chance" in Lower Section or 4 points in "twos" box in Upper Section

This last choice, however, puts you 2 points below (63) for Upper Section bonus of 35 points, To overcome this deficit,you would have to score either 4 "Threes," "Fours," "Fives," or "Sixes," during the game to earn the bonus.

If, in any of the above examples, all appropriate boxes were already filled, you would have to score a zero in a blank box. It would be best if you could take a zero in an open box of the Upper Section without ruining your chances for making par of 63 to earn the 35 point bonus.

If this cannot be done, a player would have to use his judgment in placing, the zero so as to lose the minimum number of points.

NO Selling or advertising at my Yahtzee games. TY! Good Luck and YAHTZEE!!



Please Send Thank You's to
Oracle HeartBeat
for being my sponsor,
And supplying us with the Aco prizes!

Also please thank HOUSTON for making the hosters & players card, to bring a great new game for Dreamscape!

YAHTZEE
Please follow link for * Main Page, Rulz & Stuff *



Thanks For Playing!



Curent Time EST

Webmaster Abbi Bi SeXXyy © Copyright 2004

1