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IMPERIAL GUARD: SQUAT AUXILIARIES

fifth edition by George Spiggott

 

Introduction

This article enables owners of Squats to use them in games of Warhammer 40,000 by attaching them to armies created using the Imperial Guard Codex. It includes rules for most of the Squat models released by Games Workshop during the late 1980's for Warhammer 40,000 - Rogue Trader.

This project in its current form is now in it's fourth year of occasional improvment and refinment. Hopefully soon I'll upload some pictures of my Squat force, which come to almost 2,500 points of troops and vehicles.

 

History

Several years ago I bought a box of Squats from a local gaming store, for the first time since I had started playing Warhammer 40,000 that I'd had enough Squats in one place to justify trying to include them in games of Warhammer 40,000 as an army in their own right, the box contained about thirty Squat models most of them were Squat warriors with lasguns but there were a few special weapon and command figures, all I needed was an army list.

Around the same time I gained my first unrestricted access to the internet, one of the things I did was search for a 'home grown' Squat codex. However many of the army lists I read were unsuited to my requirements from an army list, these army lists often gave Squats access to new weapons, vehicles and armour but did not really give me what I wanted, fielding my Squats as 'Counts as' Imperial guard or Orks did not suit me either, so I set about creating my own Squat army list. However a lack of variety in my Squat models especially specialists like heavy weapons, bikes and vehicles meant I was unable to field a fully rounded Squat army and so after many abortive attempts to write a Squat army list of my own I abandoned the project.

During the summer of 2003 I had an idea, I would allow my existing Imperial Guard army to supply the specialists and vehicles for my Squats, the Squats would simply be attached directly to my Imperial guard army as auxiliary Infantry platoons, as a result Squat Warlord Auxiliaries was created, a short article that covered rules for all of my Squat models.

This army list is the fourth update to Squat warlord auxiliaries re-written for Warhammer 40,000 fourth edition. It includes new rules for pure Squat armies, carapace armoured Hearthguard, more Doctrines and has the benefit of further playtesting over previous editions. This project is a permanent 'works in progress' and I will continue to modify it for as long as I continue to use my Squat models in games of Warhammer 40,000.

 

Contents

The downloadable PDF file is divided into the following parts:

Part One, The Squats: This section brings the Squat history up to date. The old (Official) army lists showed how the Squats organised their armies before the destruction of their Homeworlds and the fall of their civilisation; this army list shows the Squats as they are now, as a facet of the massive organisation that is the Imperial guard.

Part Two, The Rules: The meat of the article, this section allows you to upgrade standard Imperial guardsmen to Squat Imperial guardsmen. I deliberately tried to give rules only for Squat models that have been released so no conversion work should be required to your Squat models.

I have provided a small 'counts as' chart for some of the more esoteric Squat models you may own.

Part Three, Restricted Units: The final part of the list contains Squat troop types that were too different to existing Imperial guard squads to be included as squad upgrades, these being Squat Bikes, Hearthguard in Exo-Armour, Rhino APCs, Squat Adeptus Mechanicus and some of the more arcane Squat support weaponry such as Mole Mortars, Conversion Beamers and Thudd guns..

Part Four, (the missing part): Your Squat armies may include vehicles you have either scratch built yourself or converted from existing Citadel kits. The Vehicle Design Rules printed in Chapter approved should allow you to create rules for any Squat vehicle creations you may have built.

Squat vehicles are Imperial vehicles with a Ballistic Skill of 3, they tend to be hardy and slow like their owners. Tracked lumbering tanks with high armour values will be the most common type of vehicle encountered while fast low armour skimmers will be extremely rare. If you keep in mind that Squat vehicles were designed to be used on harsh high gravity desert worlds or down deep mine shafts you will not go too far wrong.

 

Download Squat Auxiliaries v5.2 PDF Here...

 

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