The
unofficial Yafray guide
November
2004
Copyright Gaurav Nawani
Page
1 of 3
|
|
PART-1 Yafray-Blender
Yafray
integration is one of the best features added to Blender. The current
release of Blender 2.34 have a very neat integration with Yafray from
with in Blender, and is fairly stable to use. Unfortunately Yafray
usage is limited to those who are already comfortable with Blender
interface or can hack their way through. The
first part of the article deals with the basic steps needed to render
from Yafray and later parts serves a guide for the rest of the
Yafray's feature available.
Interface
Blender
have two of its own rendering engines built in and that includes it's
own raytracer and older scan-line rendering engine. Yafray however is
a standalone raytracer. Its
functionality is accessed through Blender interface by exporting the
scene parameters to Yafray readable format by two options. For the
first one Blender have the required support built-in which allows
Blender to use Yafray as a plug-in, virtually as if Yafray were an
inbuilt renderer, and the other option where Blender exports the scene
data to Yafray format in an XML file called 'YBtest.xml', and then
Yafray renderes it as a
standalone program. Both methods requires Yafray to be first
installed on the system and it is assumed that you have both
Blender2.34 and Yafray0.07 installed on your system.
The
Yafray integration in Blender can be broadly categorized in two
parts. One relates to the interface for light or lamp settings.
Another one to the core Yafray rendering features. STEP-1
It
is to be noted that this step might not be necessary for windows.
Before we proceed, we first need to configure Yafray preferences.
Drag down the top menu bar to un-hide Blender's 'User Preferences'
window. Here click on 'File Paths' button to open up the Path
preferences menu. On the top left part is the 'YFexport' text entry
box. Enter the path where you would like to save the exported blend
file in Yafray format (XML file) while rendering with the second
option. This is necessary if you want to save the exported file and
later edit
it manually.
Image1.
Path selection in user Preferences menu.
STEP-2
As
you are now aware Blender allows you to choose between its own
internal ray-tracer and Yafray. To use Yafray you first have to
instruct Blender. To do that press F10 for rendering options window,
now go to "Render" tab in the 'Render options' window (Image2). In
the 'Render' tab, select Yafray from the Render engine drop down
list (Image3), by default 'Blender internal' is selected.
NOTE:
Please do not get confused with the Ray button. This has nothing to
do with enabling Yafray's ray-tracing. It does not effects in any way
to the Yafray renderings if Yafray is chosen as the raytracer from
the 'rendering engine' drop down list.

Image2.
The default options in Render Tab.
Notice
as soon as you choose Yafray two more tabs appear beside the 'Render'
tab (Image3). These two extra tabs are 'Yafray' and 'Yafray GI' and
these two
tabs have, rendering and other features and parameters of Yafray.
Image3.
Yafray raytracer selection and its two sub-tabs.
Now
select
the 'Yafray' tab from the two new tabs, there will be some functions
visible, right now we are interested in the button named 'XML'
(pressed by default) (Image4). You go ahead and turn it off right now.
I will
explain why, as I had told earlier that blender have two options for
rendering with Yafray, either as plug-in interface or to call Yafray as
command line program.
Image4.
Default Yafray tab with Yafray file export enabled. (XML button)

Image5.
Disabled Yafray export
Choosing
the plug-in or first option ('XML' button off) allows you to see the
rendering
progress in the render window (Image6), much like the Blender's own
rendering, and this
is one of the reasons why Yafray requires and uses more memory than
before. Using the second option which is by default ('XML' button
pressed)
active, will first export the active scene to the YFexport
path, which you have set in your 'File Paths' preferences (step1).
The Yafray is then called as command line program, and it takes over
the processing of the exported XML file, and only after completion
provides the image back to the render window, so there is no other
interaction in
between, save for the textual output in the Blender's terminal window.
Image6.
The rendering in progress for Yafray XML disabled.
STEP-3
After
going through the first two steps you have virtually done every thing
to make a Yafray render. At this time have your scene ready with
lamps of your choice, the best thing to proceed from here is to press
F12 to render. Here's where the 'problem' crops up for almost
everyone. I will explain... depending on the light settings in your
scene, you will either see a blank screen or will see very faint
outlines of the objects in the scene. Or if your lamps have higher
light intensity(value) then you might see the scene properly. Or
in extreme case Yafray and Blender do a crash thingy.
In
case you came up with black render the chances are good that you can
render through Yafray, all you need now is to adjust the light's
parameters, and you will have your own Yafray
render within minutes. Points
to check for problems.
- The
first problems for Yafray renders is
almost every time the lack of sufficient light intensity in the scene.
This is not actually a problem of Yafray but an implementation issue
from with in Blender. So in this case you need to increase the light
intensity or value of every lamp in the scene (more information in the
second part).
- If
every thing fails you might need to check
for the distance value of the lamps, since the light attenuation
falloff is mostly sharper in CG (to reduce computations), your objects
in the scene might appear black because their ray casting distance just
might not reaching the objects in the scene. You can get over with it
buy adjusting distance value in the 'Lamps' tab.
- In
case of crash please check the elysiun
forums for possible answers.
2004
Copyright Gaurav
Nawani
Page
1 of 3
|
|
|