- Creating
Character Sets After Setting Animation Curves
- by:
Earl Jordan
-
- This
tutorial will show us how to create character sets to skeletons with
animation already in place. As a standard operating procedure (SOP), usually
we create these character sets before we set keys for animation but for
those who forgot this workflow this is what we can do.
-
-
- The
Workflow
-
- Step
1: Open
the scene with animation
-
- Step
2: Be
sure no object is selected. In Animation Mode,Select Character>Create
Character Set Menu.
- 2.1.
Edit>Reset Settings to use the default setup.
- 2.2.
Enter the character name in the Name Box.
- 2.3.
Click Create Character Set
-
- Step
3: Using
the Relationship Editor to include control nodes with animation curves.
- 3.1.
From the Range Slider, open the Set
Charactre Set Menu and Select Character Sets. A
Relationshp Editor for Character Sets will pop-up.
- 3.2.
Two columns will be displayed. The Character Sets on the Left and all
the Objects on the right.
- 3.3.
Select the character set that you want to use from the Character Set Column
and
- 3.4.
Select all the control nodes that you think should be included in that
character set from the Object column. You can check in left column
the attributes that are loaded in your character set.
-
- Step
3:
Check the Graph Editor if all the objects you need to be included are in
that character set and their correponding animation curves are shown.
-
-
- Form
here you can already create animation clips from those character sets and
use Non-linear Animation techniques.
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