(c) 1999 drugwarz, Inc. logo.JPG (2830 bytes)                                                                                                           
Download DrugWarz

Download Dopewars

View Drugwarz Revision History

Links

 

 

 

This game is inspired by an old DOS game called Dopewars, which I spent many an hour playing back in the old days. I loved playing the game, but there were many things in the game that I thought could have been improved upon.  I wanted to write my own updated windows version, adding more features and changing certain functions of the game I thought could have been done better.  It's still a simple, turn-based, single screen, luck of the numbers game, but it's based on the classic gameplay of games made before the introduction of a processor that ran faster than 10mhz!

This game is not perfect, it still has a few quirks here and there. It's been a weekend project, and I don't have much time to spend.  I'm a network support analyst with a family and a life, which doesn't leave much time for little side projects like this...updates may be few and far between.  It's written in Visual Basic 4, and I am admittedly a beginner in programming.  Let me configure a router, not program a game! Anyway, after months of working on it every once in a while, I'm creating a web site dedicated to it.  I will make the source available to anyone who's interested in it, just email me at drugwarz@yahoo.com, and I'll email you back with everything I have. Maybe there is someone else out there who shares my nostalgia for the old game. If enough people show interest, I'll post the source on this page.

One obvious difference that fans of the old game will see is the locations. I'm from St. Louis, Missouri, and have never been to New York.  I had no interest in leaving the locations as the Bronx,
Coney Island, etc., since I've never been there. So, all the locations are suburbs of St. Louis.  If you want it to be true to the original, email me for the source and recompile it yourself!

I ask nothing in return for the source, other an a copy of any updated code that you write, or any changes that you make.   I'll post user updates on this page as well.

Thanks All, and enjoy!

---Steve

Here's a screenshot of DrugWarz version 1.10:

DW.jpg (49558 bytes)

Here's a screenshot of version 1.00 (I remember those days!)

dw_old.jpg (44968 bytes)

Download DrugWarz

If you are upgrading from a previous version, you only need to download the executable.

Current Version:

DrugWarz 1.12 (1 of 3) (886k)                                                      DrugWarz 1.12 (2 of 3) (1.16Mb)                                                  DrugWarz 1.12 (3 of 3) (772k)  

DrugWarz 1.12 (Executable only) (114k) 

Old Versions (Executable file only, download full distribution also)

DrugWarz 1.00 (25k)                                                                DrugWarz 1.01 (29k)                                                                     DrugWarz 1.02 (64k)                                                               DrugWarz 1.04 (84k)                                                               DrugWarz 1.051 (96k)                                                              DrugWarz 1.063 (100k)                                                                 DrugWarz 1.09 (105k)

Source Code:

Email me a request at drugwarz@yahoo.com

The Inspiration: Dopewars

Here's a screenshot of the game that inspired DrugWarz. You can download a copy below.

dope.jpg (28791 bytes)

Download Dopewars (41k)

Revision History

1.00:
-----
Development Release, not compiled.

1.01:
-----
First Revision compiled
Bug 1.00.1 Fixed: Debt does not display as whole number
Bug 1.00.2 Fixed: Current prices available in locations
that don't offer it

1.02:
-----
Second Revision compiled
Added Fire Background
Added Health Meter
Bug 1.02.1: Trenchcoat space not working properly
when purchasing multiple drugs at once.
Bug 1.02.2: Bought 2000 Acid (not enough space message),
still displayed 2000 units in pockets.
Bug 1.02.3: Program crashes on question boxes if exact
answer is not given.

1.03:
-----
Cosmetic Changes, not compiled

1.04:
-----
Bug Fixes.
Third Revision compiled
Major cosmetic changes, including fire background,
and improvements to back end events.
Added Health Meter, copyright notice.
Non-functional High Score option added to menu.
Bug 1.04.1: Cursor not visible in buy/sell box.
Bug 1.02.1 fixed: I think. Further testing needed.
Bug 1.02.2 fixed: Addressed, Acid purchasing works now.

1.05:
-----
Major Revision.
Fourth Revision compiled
Actions Menu Item added, redundant to cmd buttons.
High Score capability added, view high score in File
Menu.
Old location you were just at now greyed out for
next turn.
Changed mugging to a more reasonable amount of cash.
Changed percentages that events occur.
Bug 1.05.1: Cheat options causing problems!
Bug 1.04.1 fixed: Red highlight added to active
buy/sell box.
Bug 1.02.3 fixed: Program no longer crashes on
question boxes.

1.051:
------
Fifth Revision compiled.
Cosmetic Changes

1.06:
-----
Sixth Revision compiled.
Bug 1.05.1 fixed: Changes made to cheat options to
address problems they were causing.
Bug 1.06.1: Trenchcoat space still causing problems.
When you buy multiple drugs, it will sometimes
incorrectly reduce trenchcoat space when you sell.

1.061 to 1.063:
---------------
Seventh, eighth, and ninth revisions compiled.
Backend changes made, attempting to fix bug 1.06.1.

1.09:
-----
Latest revision
Buying and Selling of drugs is totally revamped in
this revision to try and take care of Bug 1.06.1.
Unfortunately, this is still a persistent bug.

1.10:
-----
Current revision, 8/7/99.
Releasing this version despite one annoying bug (1.06.1)
The High Score Screen is still tempermental, also.
Making game public domain, please contribute to source
and let me know if you see my coding error! I am
a beginner in Visual Basic.
Added this document.

1.11:
-----
Minor Cosmetic Change, added Logo to main screen.

1.12:
-----
"How to Play" Option now functional.

Gaming Links

Dave's Video Game Classics http://www.davesvgc.com

Classic Gaming http://www.classicgaming.com

Emux.com Gaming and Emulation http://www.emux.com

Arcade@Home http://www.arcadeathome.com

Other Links

Corvette Visions: A must for Vette Fans

 

This page has been accessed

times.

This page is (C) 1999 drugwarz, Inc.  All rights reserved.

 

 

News

July 20th, 2006           Surprise! It's been about 7 years since I've updated this site! I just found it and somehow remembered the password to get into my old GeoCities account. :) This site has had over 10,000 hits since I launched it, that was a shock.  The source code for this game is long lost, but maybe I'll make a newer, better version someday.  Time to re-download my old game and have some fun!  New Email: sescreen-2 at yahoo.com

August 12, 1999            Divided current distribution into three parts for easier downloading.

August 10th, 1999          Version 1.12 Released.  How to Play option made functional, instructions added.

August 9th, 1999   Version 1.11 Released.   New logo added. Distruibution errors resolved.  If you downloaded 1.10 or 1.11, get 1.12 to fix the high score error.

August 7th, 1999         Decided to get this website put together, and get my work on the internet! Compiled 1.10 for download on this page.

August 6th, 1999           Version 1.10 Released. Many Bugs fixed.          Will post this release soon!

March 12th, 1999   Version 1.063 Released. More bugs fixed.

March 10th, 1999        Version 1.051 Released   Major revisions to backend code and cosmetics.

February 16th, 1999      Version 1.00 Released. Developmental Release, not fully functional.

 

 

 


 

 

 

1