Back to my GBoH page: here GBoH replay - Sicoris River, 49 BC

GBoH Replay - Sicoris River, 49 BC

This Scenario appeared in the latest C3i (#14) and was done by Stephen Jackson. It uses the Caesar: TCW components and is played on the Pharsalus North map. It pits four legions loyal to Pompey which have suprised two legions of Caesar's on the wrong side of the Sicoris River. Pompey's legions are trying to crush the two legions before a relief column of two more legions can arrive. (For the historical background, see the C3i article.)

L. Afranius leads the Pompeians, who have 1 veteran and three recruit legions, plus four cavalry units and a few skirmishers. Caesar's two veteran legions are led by Plancus, who has only three SK archers available. Due to the presence of enemy cavalry in their rear, the two legions are drawn up in an oval, with each legion taking half of the oval. Afranius's forces are drawn up in three battle lines facing one of the wide sides of the oval. The first battle line is wider than the oval, which will allow the battle line to 'wrap' the ends of the oval.

The scenario is a race to see if the Pompeians can destroy the legions before a relief force (led by F. Maximus) can arrive. Complicating their task is the poorer quality of their troops, but they have the advantage of numbers and the ability to deploy their cavalry to the rear of the Ceasarians, forcing them to cover their rear. Their ace in the hole is that once the oval starts to disintigrate, they can interpose themselves between the two legions and their retreat edge and get a lot of cheap kills on units by coming at them from the direction of their retreat edge.

As Afranius, I put the veteran legion on my left, as that is the legion that will be able to wrap around the north end of the oval and cause the most damage. I made an error by placing the cavalry to far too the south and too far from the Caesarians, but it turns out not to have been fatal to their cause. The Caesarian setup is proscribed in the aforementioned oval. One thing I should mention is that Afranius is an OC/SC, and the Caesarian OC is part of the relief force and not on the map. The relief force may arrive on two turn or later by rolling a d10 and rolling the turn number or lower.

Turn 1

Turn 2

Turn 3

Turn 4

The all important Caesar reinforcement force roll - 8
It's all over now...

The Senatorials now rush forward, trying to reach enough fleeing cohorts to win the game before the relief force arrives. The Caesarians send every unengaged unit fleeing north. After all the tribunes have activated, the cavalry catches two more cohorts from the rear and the north, killing them. This leaves the RP at 87 to 21. (Withdrawal levels are 98 Caesarian and 65 Senatorial). At this point Plancus and the two eagles have been cut off from any effective combat units. M. Petreius issues an individual order, a unit moves through Plancus and bags him. Game over, 137 to 21.

An interesting situation that hinges on the reinforcement roll. An interesting situation would have developed if the relief force had arrived on turn 3 or 4. If turn 3, it probably would have been a Caesarian victory, as the Senatorial legions and commanders would have been no match in a standup fight, and their low rout point threshold (which may reflect Afranius' reluctance to commit to a decisive engagement at this juncture) would have sent them packing eventually. Turn 4 might have been too late to save Plancus, though.

Thanks to Stephen Jackson for putting the scenario together. The small scale encouraged me to go 'the full Monty' of the Caesar rules rather than do it as Simple GBoH, and as such it gave the usual tense decisions of trump and momentum. Thanks! 1