PSXview Page (no downloads)

Viewing unknown files...

Is now a bit easier


Scanning the disk data for TIM files?

and finding them

maybe even viewing one too


Peering at Battle models will be possible as soon as I get around to writting the actual display code (again).  The models skeleton information is decoded and put into a set of model objects (C++).  Once the display code is finished, creating animation information from all the animations data is next.  (The animation format is now decodable thanks to Qhimm and L. Spiro)

and battle models textures as well.

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