Craig Dowsett
Shot Breakdown
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"Lair" Start Time 5 secs (Medieval Fantasy cinematic for PS3 game Lair)
I worked on models, materials, optimized textures, and generated procedural textures.
Primary software: Maya. Secondary software: Zbrush, Photoshop.

"Princess" Start Time 36 secs (Leia model Featured in Pixologic Gallery)
Model, textures, and materials developed by myself for portfolio.
Primary software: Zbrush. Secondary software: Maya, Photoshop.

"Rhino" Start Time 51 secs (Rhino model for 3D Art lecture series)
I created these models, textures, and materials for a series of lectures I gave.
Primary software: Zbrush. Secondary software: Maya, Photoshop.

"Dragon" Start Time 1 min 7 secs (Dragon Model based off of Lonnie Sargent design)
Using Zbrush I created this model to further my portfolio and develop my skills.
Primary software: Zbrush. Secondary software: Maya.

"Attakai" Start Time 1 min 20 secs (Character head model from PS3 game Lair)
Working at Sony, I created this model for use in Lair cinematic.
Primary software: Zbrush. Secondary software: Maya.

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Talan" Start Time 1 min 32 secs (Character head model from PS3 game Lair)
Working at Sony, I created this model for use in Lair cinematic.
Primary software: Zbrush. Secondary software: Maya.

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Old Man" Start Time 1 min 43 secs (Model created for portfolio)
This model was made to further my skills in Mudbox.
Primary software: Mudbox. Secondary software: Maya.

"War Beast" Start Time 1 min 55 secs (Model created from Lair game geometry)
Starting with game geometry, I retopologized and detail modeled for Lair cinematic.
Primary software: Zbrush. Secondary software: Maya.

"KillZone" 2 min 8 secs (Game cinematic for PSP game KillZone)
I worked on materials, optimized textures, and generated procedural textures.
Primary software: Maya. Secondary software: Photoshop.

"Life Drawing" 2 min 21 secs (Life Drawing studies)
These are examples of my studies in life drawing.
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