| Craig Dowsett Shot Breakdown |
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| "Lair" Start Time 5 secs (Medieval Fantasy cinematic for PS3 game Lair)
I worked on models, materials, optimized textures, and generated procedural textures. Primary software: Maya. Secondary software: Zbrush, Photoshop. "Princess" Start Time 36 secs (Leia model Featured in Pixologic Gallery) Model, textures, and materials developed by myself for portfolio. Primary software: Zbrush. Secondary software: Maya, Photoshop. "Rhino" Start Time 51 secs (Rhino model for 3D Art lecture series) I created these models, textures, and materials for a series of lectures I gave. Primary software: Zbrush. Secondary software: Maya, Photoshop. "Dragon" Start Time 1 min 7 secs (Dragon Model based off of Lonnie Sargent design) Using Zbrush I created this model to further my portfolio and develop my skills. Primary software: Zbrush. Secondary software: Maya. "Attakai" Start Time 1 min 20 secs (Character head model from PS3 game Lair) Working at Sony, I created this model for use in Lair cinematic. Primary software: Zbrush. Secondary software: Maya. "Talan" Start Time 1 min 32 secs (Character head model from PS3 game Lair) Working at Sony, I created this model for use in Lair cinematic. Primary software: Zbrush. Secondary software: Maya. "Old Man" Start Time 1 min 43 secs (Model created for portfolio) This model was made to further my skills in Mudbox. Primary software: Mudbox. Secondary software: Maya. "War Beast" Start Time 1 min 55 secs (Model created from Lair game geometry) Starting with game geometry, I retopologized and detail modeled for Lair cinematic. Primary software: Zbrush. Secondary software: Maya. "KillZone" 2 min 8 secs (Game cinematic for PSP game KillZone) I worked on materials, optimized textures, and generated procedural textures. Primary software: Maya. Secondary software: Photoshop. "Life Drawing" 2 min 21 secs (Life Drawing studies) These are examples of my studies in life drawing. |
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