Imagine Wedding Designer (2008)
Original IP, Game design, Internal producer
Nintendo DS
Developer: Southlogic Studios
Publisher: Ubisoft
Deer Hunter Tournament (2008)
Game design, Internal producer
Xbox360, PC
Developer: Southlogic Studios
Publisher: Atari
Dark Sector (2008)
Production Manager
Xbox360,
Playstation 2
Developer: Digital Extremes
Publisher: D3
Dora
the Explorer: Dora Saves the Mermaids (2008)
Production Manager
Playstation 2
Developer: Totally Games
Publisher: 2K Kids
Wordscape
Online Party (2007)
Internal producer
Windows PC
Developer: Southlogic Studios
Publisher: iWin
Boggle
(2007)
Internal producer
Windows PC
Developer: Southlogic Studios
Publisher: iWin
Flushed
Away (2006)
Production Manager
Playstation 2, GameCube
Developer: Vicious Cycle
Publisher: D3
Xiaolin
Showdown (2006)
Production Manager
Xbox
Developer: BottleRocket
Publisher: Konami
Scooby
Doo: Who's Watching Who? (2006)
Production Manager
Playstation Portable
Developer: Savage Entertainment
Publisher: THQ
Kellogg's
Football Tigers (2006)
Internal producer
Windows PC
Developer: Southlogic Studios
Publisher: Kellogg's/Microtime
Hummer
Badlands (2006)
Production Manager
Xbox, Playstation 2
Developer: Eutechnyx
Publisher: Global Star
Curious
George (2006)
Production Manager
GameCube, Xbox, Playstation
2, Windows
PC
Developer: Monkey Bar Games
Publisher: Global Star
Dora
the Explorer: Journey to the Purple Planet (2005)
Production Manager
GameCube, Playstation 2
Developer: Monkey Bar Games
Publisher: Global Star/Take 2 Interactive
"Crime
Scene" (2004)
(Game featured in the movie: Meu Tio Matou
um Cara)
Internal producer
Developer: Southlogic Studios/Casa de
Cinema
Publisher: Fox Films
Deer
Hunter 2005 (2004)
Game
design, Director, Internal producer
Windows PC
Developer: Southlogic Studios
Publisher: Atari
Deer
Hunter 2004 (2003)
Game
design, Director, Internal producer, Lead internal tester
Windows PC
Developer: Southlogic Studios
Publisher: Atari
Trophy
Hunter 2003 (2002)
Game
design, Director, Internal producer, Lead internal tester
Windows PC
Developer: Southlogic Studios
Publisher: Infogrames/Atari
Pluft,
O Fantasminha (2000)
Programming assistance
Windows PC
Developer: Z-Movie
Publisher: Z-Movie
Indiana
Jones and the Infernal Machine (1999)
Programming assistance
Windows PC
Developer: LucasArts
Publisher: LucasArts
Blackout
(1999)
Programming assistance
Windows PC
Developer: Trend
Publisher: Trend
Grim
Fandango (1998)
Programming assistance
Windows PC
Developer: LucasArts
Publisher: LucasArts
Calculando
(1998)
Programming assistance
Windows PC
Developer: Byte & Brothers
Publisher: Byte & Brothers
Aprenda
Futebol com Zico (1998)
Programming assistance
Windows PC
Developer: Micropower
Publisher: Micropower
Lucas
Viaja no Tempo (1998)
Programming assistance
Windows PC
Developer: Z-Movie
Publisher: Z-Movie
Wing
Commander: Prophecy (1997)
Programming assistance
Windows PC
Developer: ORIGIN
Publisher: Electronic Arts
Definitions:
An explanation of what each position I held means.
Original IP:
I created the original concept
for these projects. Having an original IP published by a
major
publisher is practically the games industry equivalent of winning the
lottery. I say "practically", because the real equivalent is
if
you have your IP published AND have it sell over a million units.
Director (a.k.a.
Project Lead):
Much
like the director of a movie, you could say I was the "big cheese" for
these products. As director, I made the day-to-day decisions on how the
team implemented
the design, to keep everything within a single overall vision.
Game Design:
I
created or co-created the game design for these projects.
"Game Design" refers to the high-level planning of
gameplay,
story, functionality, etc. Low-level design decisions are made at
the
individual level (at least at Southlogic Studios, not everywhere else).
Internal Producer: For
several products created entirely by Southlogic Studios, I handled the
internal producer job (as opposed the the principal producer, the
one on the publishing side). For these projects, I was in charge
of
resource allocation, budgeting, finance, equipment, hiring, and
every other support function of the project. I handled contract
negotiations and communication with publishers, platform holders,
service and goods providers, etc.
Production Manager: I used this title for the production work I did on our outsourcing jobs. For
the portions of
these products developed by Southlogic Studios, I was in charge of
resource allocation, budgeting, and finance. I handled most contract
negotiations with the client and communication with the other producers.
Programming Assistance:
When
I was a consultant at Intel, I worked with many game companies. Often
I was asked to provide programming support (usually optimization) for
certain titles. Sometimes this behind-the-scenes work went uncredited.
Lead Internal Tester:
I
was in charge of internal test for a couple of our projects, before we
hired a test team. The actual "Lead Tester" worked for our
publisher, and organized the overal game testing.
Interviews - Video Games
"Um Brasil de ponta"
Carta Capital, March 15, 2006:10-15
by
Felipe Marra Mendonca
"Knowledge workers, unite!"
Latin Trade, October 2005
by
Kenneth Rapoza
"Entrevista com Christopher
Kastensmidt"
PC
Mania, Year2No.12:24-25
"Jogos gauchos para o Exterior"
Zero
Hora, October 15, 2003
by
Rogrigo Muzell
"Americanos se divertem com jogos
brasileiros"
Estado de Sao Paulo, September 21,
2003
by
Renato Cruz
"Como e criado um jogo de
videogame?"
Mundo Estranho, July 2003:40-41
"A Talk with Chris Kastensmidt of
Southlogic Studios"
WhiningDog.NET, August 7, 2002
by
Felix Lung
Books
The Faery Taile Project Book One, November 2008
Co-written with Jim C. Hines
Ed.: Sonya M. Sipes
Purchase at Amazon
Purchase Mysterious GalaxyNovelettes "The Fortuitous Meeting of Gerard van Oost and Oludara"
Realms of Fantasy, (TBD 2009)
Ed.: Shawna McCarthy
Asst. Ed.: Douglas Cohen
Short Fiction - Magazines and Anthologies"The Creation of God"
Burst, Summer 2008
Ed.: Kevin Struck
Read it Free
"Sky Dive"
Spaceports & Spidersilk, Vol 1.2, June 2008
Ed.: Marcie Tentchoff
Read it Free
"Kroop
and the Master of Games"
Beyond Centauri, January 2009
Ed.: Tyree Campbell
"The Master's Eggs"
Third Order
, June 2008
Ed.:
Karen Osborne
Read it Free
"The
Perfect Couple"
Every Day Fiction
, Dec 10, 2007
Ed.:
Jordan Lapp and Camille Gooderham
Campbell
Read it Free
"Between the 'Sheets'"
Every Day Fiction
, Sep 24, 2007
Ed.: Jordan Lapp and Camille Gooderham
Campbell
Read it Free
The Best of Every Day Fiction
, December 2008
Ed.: Jordan Lapp and Camille Gooderham
Campbell
"Heart to Heart"
From the Asylum
, Feb 2007
Ed.: Kate Sanger
Read it Free
Tales From the Asylum: Anthology of
Fiction and Poetry
(book)
Edition: Year 4, (2008), pg. TBD
Ed.: Kate Sanger
Drabblecast
(audio), #49, January 30, 2008
Ed.: Norm Sherman
Listen Free
"Even Dragons Dance"
Forgotten Worlds, #6, November 2006, pg. 4-7
Ed.: John Cooper
Purchase
Universe Pathways
, #4, January 2007, pg. 269-272
Ed.: George Sotirhos
Purchase
Nowa
Fantastyka, 3/2007, March 2007, pg. 30-31
Polish reprint (as "Nawet smoki tańczą")
Ed.: Maciej Makowski, Foreign Ed.: Paweł
Ziemkiewicz
Translator: Małgorzata Strzelec
Contents
Dragons, Knights, & Angels, 45, June 2007, pg. 11-17
Ed.: Selena Thomason
Purchase Issue
Read
it Free
Συμπαντικές
Διαδρομές, #10, December 2007, pg. 18-21
Greek reprint (as "Ακόμα και οι δράκοι
χορεύουν")
Ed.: George Sotirhos
Translator: Γ. Σωτήρχος
Pevnost,
#2, February 2008, pg. Special insert
Czech reprint (as "I draci tancují")
Foreign Ed.: Martin Šust
Translator: TBD
Contents
Himmelskibet,
#17, (TBD)
Danish reprint (as "Selv drager danser")
Foreign Ed.: Thomas Winther
Translator: Lea Thume
Anthology
Builder
Ed.:
Nancy Fulda
Create
personalized anthology with this story
"Wizard's Study"
Beyond Centauri, IV.1, July 2006, pg.
22-23
Ed.: Tyree Campbell
Purchase
"Daddy's Little Boy"
Deep Magic
, #41, October 2005, pg. 23, 57-60
Ed.: Jeff Wheeler, Pages: 23,
57-60
Nowa
Fantastyka, 3/2006, March 2006, pg. 13-16
Polish reprint (as"Ukochany synek")
Ed.: Maciej Makowski, Foreign Ed.: Paweł
Ziemkiewicz
Translator: Paweł Ziemkiewicz
Link
- Contents
Interviews, Reviews, and Honors
Interviews
"Interview with Christopher
Kastensmidt"
- by Jordan Lapp
Every Day Fiction. October 15, 2007
Reviews
Reviews of "Even Dragons Dance"
Tangent Online - by Donna Watkins
"What he finds, amid sparkling descriptions and well rounded scenes, is
a new meaning to life."
SciFi UK - by Gareth D. Jones
"It’s a pleasant and heart-warming story to open the collection."
Tangent Online
- by Marshall Payne
"Anyone who can read this and not smile needs to have his heart
examined."
Reviews of "Daddy's Little Boy"
Tangent Online - by Keesa Renee DuPre
"Well-written and amusing, in an odd, twisted way."
Honors
Viable Paradise XI graduate
Poetry"Pirate Résumé"
Magazine: Illumen
Issue: TBD (2010)
Pages: TBD
Ed.: Karen L. Newman
"Pirate Résumé"
Magazine: From the Asylum
Issue: TBD (2009)
Pages: TBD
Ed.: Kate Sanger
"Alien Intrusion"
(limerick)
Magazine: Appalling Limericks
Issue: 1 (January 2007)
Pages: 21
Ed.: Scott Virtes
Academic BibliographyGames Industry:
KASTENSMIDT,
C.; ROGERS, D., "Game Developers from Non-Traditional Countries and the
U.S. Retail Market: Market Description and Publisher Survey", III
Workshop Brasileiro de Jogos e Entretenimento Digital (WJogos),
Curitiba, BRAZIL, 2004
Business Administration:
DEWES,
M.; KASTENSMIDT, C.; FRACASSO, E. "Caracteristicas de Firmas
Exportadoras de Jogos Eletronicos", XXVIII Encontro da ANPAD (EnANPAD),
Curitiba, BRAZIL, 2004
Artificial Intelligence:
KASTENSMIDT,
C., "An Efficient Solution for Controlling a Large Number of
Independent, Command-Driven Units in Real-Time", III Congresso
Internacional de Tecnologia e Inovacao em Jogos para Computadores
(in2Games), Curitiba, BRAZIL, 2004
reprint:
KASTENSMIDT, C., "An
Efficient Solution for Controlling a Large Number of Independent,
Command-Driven Units in Real-Time", Scientia, 15.02 (2004):127-131
Processor Architecture:
KASTENSMIDT,
C., "Optimizing Floating-Point Intensive Code for the Pentium Pro and
Pentium II Processors", Intel Developer Services, 1997
KASTENSMIDT, C., "Using the RDTSC Instruction for Performance
Monitoring", Intel Developer Services, 1997