Christopher Kastensmidt
Bibliography

Last Update June 22, 2009


This is our hill.  And these are OUR beans!
- Frank Drebin, Naked Gun


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1) Video Game Softology
        Interviews
2) Fiction Bibliography
        Interviews, Reviews, and Honors
3) Poetry
4) Academic Works

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Video Game Softology  



    Imagine Wedding Designer (2008)
        Original IP, Game design, Internal producer
        Nintendo DS

        Developer: Southlogic Studios

        Publisher: Ubisoft
    Deer Hunter Tournament (2008)
        Game design, Internal producer
        Xbox360, PC

        Developer: Southlogic Studios

        Publisher: Atari
    Dark Sector (2008)
        Production Manager
        Xbox360, Playstation 2
        Developer: Digital Extremes

        Publisher: D3
    Dora the Explorer: Dora Saves the Mermaids (2008)
        Production Manager
        Playstation 2
        Developer: Totally Games
        Publisher: 2K Kids
    Wordscape Online Party (2007)

        Internal producer

        Windows PC
        Developer: Southlogic Studios
        Publisher: iWin
    Boggle (2007)

        Internal producer

        Windows PC
        Developer: Southlogic Studios
        Publisher: iWin
    Flushed Away (2006)

        Production Manager
        Playstation 2, GameCube
        Developer: Vicious Cycle
        Publisher: D3
    Xiaolin Showdown (2006)

        Production Manager
        Xbox
        Developer: BottleRocket
        Publisher: Konami
    Scooby Doo: Who's Watching Who? (2006)
        Production Manager
        Playstation Portable
        Developer: Savage Entertainment
        Publisher: THQ
    Kellogg's Football Tigers (2006)

        Internal producer

        Windows PC
        Developer: Southlogic Studios
        Publisher: Kellogg's/Microtime
    Hummer Badlands (2006)

        Production Manager
        Xbox, Playstation 2
        Developer: Eutechnyx
        Publisher: Global Star
    Curious George (2006)
        Production Manager
        GameCube, Xbox, Playstation 2, Windows PC
        Developer: Monkey Bar Games
        Publisher: Global Star
    Dora the Explorer: Journey to the Purple Planet (2005)
        Production Manager
        GameCube, Playstation 2
        Developer: Monkey Bar Games
        Publisher: Global Star/Take 2 Interactive
    "Crime Scene" (2004)
        (Game featured in the movie: Meu Tio Matou um Cara)
        Internal producer
        Developer: Southlogic Studios/Casa de Cinema
        Publisher: Fox Films
    Deer Hunter 2005 (2004)

        Game design, Director, Internal producer

        Windows PC
        Developer: Southlogic Studios
        Publisher: Atari
    Deer Hunter 2004 (2003)
        Game design, Director, Internal producer, Lead internal tester

        Windows PC
        Developer: Southlogic Studios
        Publisher: Atari
    Trophy Hunter 2003 (2002)
        Game design, Director, Internal producer, Lead internal tester

        Windows PC
        Developer: Southlogic Studios
        Publisher: Infogrames/Atari
    Pluft, O Fantasminha (2000)

        Programming assistance

        Windows PC
        Developer: Z-Movie
        Publisher: Z-Movie
    Indiana Jones and the Infernal Machine (1999)
        Programming assistance

        Windows PC
        Developer: LucasArts
        Publisher: LucasArts
    Blackout (1999)
        Programming assistance

        Windows PC
        Developer: Trend
        Publisher: Trend
    Grim Fandango (1998)
        Programming assistance

        Windows PC
        Developer: LucasArts
        Publisher: LucasArts
    Calculando (1998)
        Programming assistance

        Windows PC
        Developer: Byte & Brothers
        Publisher: Byte & Brothers
    Aprenda Futebol com Zico (1998)
        Programming assistance

        Windows PC
        Developer: Micropower
        Publisher: Micropower
    Lucas Viaja no Tempo (1998)
        Programming assistance

        Windows PC
        Developer: Z-Movie
        Publisher: Z-Movie
    Wing Commander: Prophecy (1997)
        Programming assistance

        Windows PC
        Developer: ORIGIN
        Publisher: Electronic Arts

Definitions:

An explanation of what each position I held means.

Original IP: I created the original concept for these projects.  Having an original IP published by a major publisher is practically the games industry equivalent of winning the lottery.  I say "practically", because the real equivalent is if you have your IP published AND have it sell over a million units.
Director (a.k.a. Project Lead):
Much like the director of a movie, you could say I was the "big cheese" for these products. As director, I made the day-to-day decisions on how the team implemented the design, to keep everything within a single overall vision.
Game Design: 
I created or co-created the game design for these projects.  "Game Design" refers to the high-level planning of gameplay, story, functionality, etc.  Low-level design decisions are made at the individual level (at least at Southlogic Studios, not everywhere else).
Internal Producer:
 For several products created entirely by Southlogic Studios, I handled the internal producer job (as opposed the the principal producer, the one on the publishing side).  For these projects, I was in charge of resource allocation, budgeting, finance, equipment, hiring, and every other support function of the project. I handled contract negotiations and communication with publishers, platform holders, service and goods providers, etc.
Production Manager: I used this title for the production work I did on our outsourcing jobs.  For the portions of these products developed by Southlogic Studios, I was in charge of resource allocation, budgeting, and finance. I handled most contract negotiations with the client and communication with the other producers.
Programming Assistance: When I was a consultant at Intel, I worked with many game companies. Often I was asked to provide programming support (usually optimization) for certain titles. Sometimes this behind-the-scenes work went uncredited.
Lead Internal Tester: I was in charge of internal test for a couple of our projects, before we hired a test team. The actual "Lead Tester" worked for our publisher, and organized the overal game testing.




Interviews - Video Games

"Um Brasil de ponta"

    Carta Capital, March 15, 2006:10-15
    by Felipe Marra Mendonca
"Knowledge workers, unite!"
    Latin Trade, October 2005
    by Kenneth Rapoza
"Entrevista com Christopher Kastensmidt"
    PC Mania, Year2No.12:24-25
"Jogos gauchos para o Exterior"
    Zero Hora, October 15, 2003
    by Rogrigo Muzell
"Americanos se divertem com jogos brasileiros"
    Estado de Sao Paulo, September 21, 2003
    by Renato Cruz
"Como e criado um jogo de videogame?"
    Mundo Estranho, July 2003:40-41
"A Talk with Chris Kastensmidt of Southlogic Studios"
    WhiningDog.NET, August 7, 2002
    by Felix Lung



Fiction


Books

        The Faery Taile Project Book One, November 2008
            Co-written with Jim C. Hines
            Ed.: Sonya M. Sipes

            
Purchase at Amazon
           
Purchase Mysterious Galaxy


Novelettes

        "The Fortuitous Meeting of Gerard van Oost and Oludara"
       
Realms of Fantasy, (TBD 2009)
            Ed.: Shawna McCarthy
            Asst. Ed.: Douglas Cohen



Short Fiction - Magazines and Anthologies

"The Creation of God"
Burst, Summer 2008
    Ed.: Kevin Struck

    Read it Free

"Sky Dive"
Spaceports & Spidersilk, Vol 1.2, June 2008
    Ed.: Marcie Tentchoff

    Read it Free

"Kroop and the Master of Games"
Beyond Centauri, January 2009
    Ed.: Tyree Campbell


"The Master's Eggs"

Third Order
, June 2008
    Ed.: Karen Osborne
    Read it Free

"The Perfect Couple"
Every Day Fiction
, Dec 10, 2007
    Ed.: Jordan Lapp and Camille Gooderham Campbell    
    
Read it Free

"Between the 'Sheets'"

Every Day Fiction
, Sep 24, 2007
    Ed.: Jordan Lapp and Camille Gooderham Campbell    

    
Read it Free
The Best of Every Day Fiction , December 2008
    Ed.: Jordan Lapp and Camille Gooderham Campbell


"Heart to Heart"
From the Asylum
, Feb 2007
    Ed.: Kate Sanger
    
Read it Free
Tales From the Asylum: Anthology of Fiction and Poetry
(book)
    Edition: Year 4, (2008), pg. TBD
    Ed.: Kate Sanger

Drabblecast
(audio), #49, January 30, 2008
    Ed.: Norm Sherman

     Listen Free

"Even Dragons Dance"
Forgotten Worlds, #6, November 2006, pg. 4-7
    Ed.: John Cooper

    Purchase    
Universe Pathways
, #4, January 2007, pg. 269-272
    Ed.: George Sotirhos

     Purchase
Nowa Fantastyka, 3/2007, March 2007, pg. 30-31
    Polish reprint (as "Nawet smoki tańczą")
    Ed.: Maciej Makowski, Foreign Ed.: Paweł Ziemkiewicz
    Translator: Małgorzata Strzelec
    Contents
Dragons, Knights, & Angels, 45, June 2007, pg. 11-17
    Ed.: Selena Thomason
    Purchase Issue
    Read it Free
Συμπαντικές Διαδρομές, #10, December 2007, pg. 18-21
    Greek reprint (as "Ακόμα και οι δράκοι χορεύουν")
    Ed.: George Sotirhos
    Translator: Γ. Σωτήρχος
Pevnost, #2, February 2008, pg. Special insert
    Czech reprint (as "I draci tancují")
    Foreign Ed.: Martin Šust
    Translator: TBD

    Contents
Himmelskibet, #17, (TBD)
    Danish reprint (as "Selv drager danser")
    Foreign Ed.: Thomas Winther
    Translator: Lea Thume

Anthology Builder
    Ed.: Nancy Fulda
    Create personalized anthology with this story

"Wizard's Study"
Beyond Centauri, IV.1, July 2006, pg.  22-23
    Ed.: Tyree Campbell

     Purchase

"Daddy's Little Boy"
Deep Magic
, #41, October 2005, pg. 23, 57-60
    Ed.: Jeff Wheeler, Pages: 23, 57-60
Nowa Fantastyka, 3/2006, March 2006, pg. 13-16
    Polish reprint (as"Ukochany synek")
    Ed.: Maciej Makowski, Foreign Ed.: Paweł Ziemkiewicz
    Translator: Paweł Ziemkiewicz

     Link - Contents





Interviews, Reviews, and Honors

Interviews
"Interview with Christopher Kastensmidt"
- by Jordan Lapp  
    Every Day Fiction
.  October 15, 2007

Reviews

Reviews of "Even Dragons Dance"
Tangent Online
- by Donna Watkins
    "What he finds, amid sparkling descriptions and well rounded scenes, is a new meaning to life."
SciFi UK - by Gareth D. Jones
    "It’s a pleasant and heart-warming story to open the collection."

Tangent Online
- by Marshall Payne
    "Anyone who can read this and not smile needs to have his heart examined."


Reviews of "Daddy's Little Boy"
Tangent Online - by Keesa Renee DuPre
    "Well-written and amusing, in an odd, twisted way."

Honors
Viable Paradise XI graduate






Poetry



"Pirate Résumé"
    Magazine: Illumen
    Issue: TBD (2010)
    Pages: TBD
    Ed.: Karen L. Newman

"Pirate Résumé"
    Magazine: From the Asylum
    Issue: TBD (2009)
    Pages: TBD
    Ed.: Kate Sanger

"Alien Intrusion"
 
(limerick)
    Magazine: Appalling Limericks
    Issue: 1 (January 2007)
    Pages: 21
    Ed.: Scott Virtes



Academic Bibliography

Games Industry:
KASTENSMIDT, C.; ROGERS, D., "Game Developers from Non-Traditional Countries and the U.S. Retail Market: Market Description and Publisher Survey", III Workshop Brasileiro de Jogos e Entretenimento Digital (WJogos), Curitiba, BRAZIL, 2004

Business Administration:
DEWES, M.; KASTENSMIDT, C.; FRACASSO, E. "Caracteristicas de Firmas Exportadoras de Jogos Eletronicos", XXVIII Encontro da ANPAD (EnANPAD), Curitiba, BRAZIL, 2004

Artificial Intelligence:
KASTENSMIDT, C., "An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time", III Congresso Internacional de Tecnologia e Inovacao em Jogos para Computadores (in2Games), Curitiba, BRAZIL, 2004
reprint:
KASTENSMIDT, C., "An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time", Scientia, 15.02 (2004):127-131

Processor Architecture:
KASTENSMIDT, C., "Optimizing Floating-Point Intensive Code for the Pentium Pro and Pentium II Processors", Intel Developer Services, 1997

KASTENSMIDT, C., "Using the RDTSC Instruction for Performance Monitoring", Intel Developer Services, 1997




Border Illustration: "Dragon Dance" by Paulo "Arrhenius" Ítalo
Chris Kastensmidt
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