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Commodity |
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Cloth/Wine |
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5/20/45/80/125/180/245/320/405/500 |
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Cloth |
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5/20/45/80/125/180/245/320/405/500 |
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Fur |
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7/28/63/112/175/252/343 |
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Gold |
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10/40/90/160/250/360/490 |
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Grain |
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4/16/36/64/100/144/196/256/324/400 |
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Ivory/Gold |
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10/40/90/160/250/360/490 |
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Metal |
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6/24/54/96/150/216/294/384/486 |
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Silk |
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8/32/72/128/200/288/392/512 |
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Spice |
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9/36/81/144/225/324/441/576/729 |
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Stone |
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1/4/9/16/25/36/49/64/81/100 |
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Timber |
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3/12/27/48/75/108/147/192/243 |
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Wine |
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5/20/45/80/125/180/245/320/405/500 |
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Wool |
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2/8/18/32/50/72/98/128/162/200 |
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Leader |
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Andreas Vesalius |
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Bartolome de Las Casas |
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Charlemagne |
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Christopher Columbus |
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Desiderius Erasmus |
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Dionysus Exiguus |
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Galileo Galilei |
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Henry Oldenburg |
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-------- |
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Ibn Majid |
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Johann Gutenberg |
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Leonardo Da Vinci |
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Marco Polo |
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Nicolaus Copernicus |
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Institutional Research |
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Prince Henry |
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Rashid ad Din |
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Sir Isaac Newton |
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St. Benedict |
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Walter the Penniless |
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William Caxton |
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Event |
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Description |
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Alchemist's Gold |
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A player of your choice must pay half of written cash to Banker. Penalty cannot exceed current cash. Cash already spent on Patronage defense is not vulnerable. Voided by Laws of Matter. If all players have Laws of Matter, this card becomes unplayable Misery burden. (Fractions are rounded up) |
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Black Death |
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Select one Area to be hit by the plague. All tokens in that Area are returned to their respective stocks. Then reduce all DOM markers of all players in that Area to a single token per province. |
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Civil War |
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A player of your choice is struck by Civil War. He gains one misery. Any DOM in his capital is reduced to a token. He must lose his choice of half of his last recorded cash or half of his tokens. At start of the Expansion Phase, his Order of Play position becomes "last". (Fractions are rounded up) |
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Armor |
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A temporary Arms advantage enhances your trading ventures. You win all Attack ties this turn (including War). Add 1 to your competition totals this turn on both offense and defense. Voided by Long Bow or Gunpowder. If voided, Armor becomes unplayable Misery burden. |
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Enlightened Ruler |
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Play on yourself to void the effects of Mysticism, Religious Strife, Civil War, Revolutionary Uprisings, Rebellion, and Alchemist's Gold for the rest of the turn. This card will not void those effects if already inflicted. |
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Famine |
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All players gain four spaces on the Misery Index minus one space for each Grain Province they dominate. Holding Improved Agriculture also reduces the penalty by one space |
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Gunpowder |
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A temporary Arms advantage enhances your trading ventures. You win all Attack ties this turn (including War). Add 1 to your competition totals this turn on both offense and defense. Voids Armor and Stirrups and turns them into Misery burdens. |
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Long Bow |
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A temporary Arms advantage enhances your trading ventures. You win all Attack ties this turn (including War). Add 1 to your competition totals this turn on both offense and defense except against player currently using Gunpowder. Voids Armor and Stirrups and turns them into Misery burdens. |
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Mongol Armies |
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Collect $10 from the Bank. Marco Polo credits are doubled if played hereafter. The Crusades event becomes an unplayable Misery burden. |
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Mysticism Abounds |
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All players gain four spaces on the Misery Index minus one space for each Science Advance held. This card becomes worthless Misery burden if all players own all four Sciences |
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Papal Decree |
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You may ban the acquisition by all players of any Advance in one of the following three categories: Science, Religion, Exploration. Voided by Religious Strife played in the same turn. When Religious Strife occurs in Epoch 3, this card becomes unplayable Misery burden. |
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Pirates/Vikings |
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Reduce any DOM to a token in any coastal Province of your choice. If played in Epoch II, reduce two DOMs. If played in Epoch III, reduce three DOMs. |
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Rebellion |
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Local conflict occurs in any Province of your choice except New World and foreign capitals. Any DOM in that Province is reduced to a token. |
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Religious Strife |
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All players increase Misery one space for each Religion Advance they hold. Voids Papal Decree if played in the same turn. If played in Epoch 3, the Papal Decree card becomes an unplayable Misery burden. |
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Revolutionary Uprisings |
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Each player gains one space on the Misery Index for each Commerce Advance he holds. |
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Stirrups |
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A temporary Arms advantage enhances your trading ventures. You win all Attack ties this turn (including War). Add 1 to your competition totals this turn on both offense and defense except against player currently using Armor. Voided by Long Bow or Gunpowder. If voided, Stirrups becomes unplayable Misery burden. |
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The Crusades |
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Place on of your DOM markers anywhere within Area VI and remove any other markers in that Province. Gain one Misery. This card increases the credits for Walter the Penniless if he is also played this turn. Voided by Mongol Armies in Epoch 2 or 3 and becomes an unplayable Misery burden. |
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War! |
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Declare War on any player. Each player rolls one die. Nationalism and Military Advantages modify their owner's die roll by +1. Highest total gains one Misery, lowest total gains two Misery. The difference between the modified die rolls is the amount of supportable DOMs the loser must cede to the winner (loser's choice). If tied, both sides gain one Misery and continue resolutionin each succeeding round of the Play Cards Phase until one side wins. |