Advances


Science: All Sciences lower the Misery penalty caused by Mysticism Abounds

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

The Heavens

30

Allows transit of 1 sea as a Coastal Province

20

5

None

II - Nicolaus Copernicus (20)

III - Galileo Galilei (20)

Required for Ocean Navigation. Allows Galleys to transit 1 sea instead of always hugging coastline

Human Body

60

Reduces Misery 1 Space. Lessens Mysticism Misery

20

10

None

III - Andreas Vesalius (20)

III - Leonardo da Vinci (20)

Immediately improves Misery index 1 space without lessening the MR that can be bought that same phase

Laws of Matter

90

Voids Alchemy and lessens Mysticism Misery

20

5

None

III - Sir Isacc Newton (20)

Protects buyer from losing cash to Alchemist's Gold

Enlightenment

120

Halves Misery Relief Price and lessens Mysticism Misery

20

50

None

III - Andreas Vesalius (20)

III - Henry Oldenburg (30)

III - Sir Isacc Newton (20)

With a tier of advances, a player can halve the cost (rounded up) of MR purchases with this advance


Religion: All Religion Advances cause gain of 1 space on Misery Index and increase risk of Misery gain due to Religious Strife

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

Patronage

30 & 1 MI

Allows investment inf Leaders played by other players

20

10

None

I - St. Benedict (10)

All but 1st played Leader each turn is vulnerable to Patronage claims. Player playing vulnerable leader may spend cash to protect it from claims. Players with Patronage can purchase credits of vulnerable Leaders for that amount

Holy Indulgence

60 & 1MI

Collect 2 expansion tokens /turn from each non-owner

20

0

None

None

At start of Expansion, increase expansion tokens by 2 for each player without Holy Indulgence. If lacking enough tokens, collect $1 from Bank for each token not created. Players without Holy Indulgence must return 2 tokens to stock for each player with it. If lacking sufficient tokens, must pay $1 to Bank for each token lacking. Changes do not effect Order of Play

Proselytism

90 & 1 MI

Wins attacks if colored die roll is >= Order of Play

20

0

None

None

With Proselytism,,you wins attacks if colored die roll is greater than or equal to Order of Play

Cathedral

120 & 1 MI

Automatically wins 1 attack per turn vs. each non-owner

20

25

Holy Indulgence

None

With Cathedral, can choose to win automatically win 1 (non-War) competition per turn before die roll resolution versus each player without it.


Commerce: Commerce Advances increase the risk of Revolutionary Uprisings Misery gain

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

Caravan

20

May place tokens through adjacent uncontrolled provinces

10

5

None

None

A player with Caravan can place tokens 2 provinces away over land boundaries if first province entered is not controlled by another player with colored DOM or colored tokens equal to its Market #. Caravan cannot be used with sea movement

Wind/Watermill

40

May buy one trade attempt with defeated Market. dr <= Market #

10

5

Caravan

None

Once per Turn, immediately after completing a province takeover, may pay additional tokens equal to province Market # for attempt to force trade with beaten player. If dr less than or equal to Market #, trade card of your choice from your hand for 1 randomly drawn card from victim

Improved Agriculture

50

Reduces Misery 1 Space. Reduces effect of Famine

10

25

Wind/Watermill

None

Besides reducing Misery consequences of Famine and improving Misery status, advance is necessary to purchase Interest & Profit and Middle Class

Interest & Profit

80

Doubles cash after Expansion but only up to value of Income

10

0

Improved Agriculture

None

Doubles your remaining cash at end of Expansion Phase up to limit of what you will receive in Income Phase for Dominated Markets

Industry

110

Increases Commodity value by 1 payment box

None

5

Interest & Profit

None

Increases the value of progression of all commodity cards by 1 box for your controlled provinces (1 province pays second payment box value, etc.) Must own at least 1 province of commodity to collect


Communications: Communications enhance the value of History Cards

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

Written Record

30

Increase Leader credits by $10 (including Patronage claims)

10

5

None

I - Dionysus Exiguus (20)

I - Rashid ad Din (10)

I - St. Benedict (10)

Increase the value of all Leader credits you claim (including Patronage buys) by $10 each and is required for Printed Word

Printed Word

60

Earns Leader Discount Rebate for any owned Advances

10

10

Written Record

II - Desiderius Erasmus (20)

II - Johann Gutenberg (30)

II - William Caxton (20)

With this Advance, Leader card may be played to earn rebate of Leader's credits for any Advances listed which you previously acquired. Leaders with several credits may discount 1 purchase and rebate another if both Advances have been previously acquired or purchased this turn. The Written Record +$10 does not apply to rebates. Printed Word required to buy Master Art

Master Art

90

May discard 1 card/turn without effect in Buy Card Phase

10

5

Printed Word

III - Leonardo da Vinci (20)

With this advance, may discard 1 card (without it taking effect) each turn during the Buy Card Phase. If card can be reshuffled, place faceup in discard pile otherwise remove from game after being revealed. Master Art required to buy Renaissance

Renaissance

120

Once/turn trades Order of Play with adjacent non-owner

None

50

Master Art

II - Desiderius Erasmus (20)

III - Galileo Galilei (20)

III - Leonardo da Vinci (20)

With this Advance, may trade places once per turn at start of any phase with any player directly above or below you on Order of Play Display who does not have Renaissance. If 2 or more wish to Renaissance in same phase, they must do so in current turn order. Change remains in effect for rest of turn


Exploration: Exploration is necessary to enter Eastern and New World Markets

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

Overland East

40

Allows transit of Area V

20

5

None

I - Rashid ad Din (10)

I - Walter the Penniless (20)

II - Marco Polo (20/40)

Without it, Area V provinces cannot be entered and Cosmopolitan cannot be bought

Seaworthy Vessels

80

May enter all coastal provinces except Far East and New World

20

5

None

None

Advance automatically moves your ship to Carrack 10 boxof Shipping Display. May place up to 10 tokens in any coastal province on map(except five rectangular Overseas boxes). However, May not enter Area V without Overland East. Required for further exploration Advances

Ocean Navigation

120

Allows transit of Far East

20

5

The Heavens & Seaworthy Vessels

II - Christopher Columbus (30)

II - Ibn Majid (20)

II - Prince Henry (20)

Flip ship marker to "Indiaman" side and move it to 1 box of Shipping Display. May transport unlimited tokens to any coastal province (except New World required for Americas), but ccan enter/maintain only 1 Overseas box. Each $10 upgrade enables entrance/maintenance of another Overseas box. Need Heavens and Seaworthy Vessels to gain Ocean Navigation

New World

160

May enter New World. Reduces Misery 1 space/Income Phase

None

25

Urban Ascendency & Ocean Navigation

II - Christopher Columbus (30)

Allows entry of New World and automatically reduces Misery level 1 space each Income Phase regardless of prior purchased Misery Relief. Need Ocean Navigation and Urban Ascendancy to get New World


Civics: Civics are the greatest source of credits from formerly acquired Advances

Advance

Cost

Attribute

Credits

MR

Prerequisite

Leaders

Summary

Urban Ascendancy

20

May buy 1 extra card for $10 each turn

10

5

None

None

Advance allows you to buy 1 additional draw per turn from History Deck by paying $10 to banker during Buy Cards Phase

Nationalism

60

Adds 1 to all attack totals in Home Area

20

5

None

I - Charlemagne (20)

Strength is increased by 1 in any attack or defense in your starting Area. Any War resolution die roll is increased by +1

Institutional Research

100

Provides 10 Credits for any Advance except Civics & Religion

30

10

None

II - Nicolaus Copernicus (20)

II - Prince Henry (20)

Future purchase of Science, Commerce, Communications, or Exploration is discounted $10. Check the renminder brackets at top of each category for discounts

Cosmopolitan

150

May add Satelitte controlled tokens to all adjacent province attacks

40

25

Overland East

II - Ibn Majid (20)

II - Marco Polo (20)

III - Bartolome de Las Casas (30)

May add one to the base strength of any attack (not just DOMs) for each controlled token in adjacent Satelitte able to affect attack. Overland East is prerequisite for this Advance

Middle Class

170

Increases income by $10/turn. Halves Stabilization costs

50

50

Improved Agriculture

None

May collect an additional $10 income per turn. Increases ceiling on Interest & Profit. Improved Agriculture is prerequisite for purchase. Stabilization costs to prevent Misery gain are halved (fractions rounded up)

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