CoolScroll
Why should you use Windows fonts, when you can draw your own? All you've to do is decide how big you whant them and draw your own on a grid-like bitmap. The applet will cut and use them instead of those old crappy winfonts...(What? BOLD? ITALIC?? Oh..err...) and last but not least, will also add that lake-like boing that slowly fades up and down.
| Parameters | Value/Meaning |
| backimage | The image to be drawn behind the scrolltext |
| asciioffset | The offset between your fonts and the ASCII table. E.g: 32 means that the applet expects that all the characters typed have an ASCII value equal or greater than 32, so you don't have to draw ALL the fonts! |
| fontimage | The image containing the fonts. take a look at the one i've use to understand how customize it |
| fontx | The width of each letter. |
| fonty | The height of each letter... |
| scrollspeed | The speed of your scrolltext. I suggest a minimum of 5. |
| scrolltext | Say something...(What? a hidden message?==null ;->>> |
| Copy & Paste... |
| <applet code="CoolScroll.class" name="CoolScroll"
width="400" height="130"><param name="scrolltext"
value="WHO SAYD THAT JAVA
SCROLLTEXT HAVE TO USE WINDOWS FONTS??? *+*NOBODY*+* SO GET A NICE PAINT (EVEN THE WINDOWS
ONE!) AND DRAW YOUR OWN...YEP! AGAIN...**++EL VISCIDO++** UH?...OK I KNOW THE FONTS COME
FROM WIPEOUT 2097*">
<param
name="scrollspeed" value="5">
<param name="asciioffset" value="32"> <param name="fontx" value="25"> <param name="fonty" value="20"> <param name="fontimage" value="coolfonts.gif"> <param name="backimage" value="sfondo.gif"> </applet> |