ON TINYPLOTS [ PAGE 1]
ON THE ROLE OF A TINYPLOT COORDINATOR
NOTE: This Section is brand new. "On the Role of a TinyPlot Coordinator" has been transferred here from its previous home in the Admin section. "Sample TinyPlot Seeds" was already located at this URL (and some of you may have blinked at seeing the page had changed radically) but this page was not officially part of my larger Web Document, ON THE PROPER CARE AND FEEDING OF MUSHES until this last update. "On Sources of TinyPlot Ideas" is the only truly new material on this page at the moment, aside from this brief explanation, but it is my hope that this new Section will eventually grow to heroic proportions as I add other Chapters on various aspects of TinyPlotting. This TinyPlot Section has perforce joined the Roleplay Section as one which is meant to be of considerable use to the ordinary Roleplayers on a mush, as well as the Admins.
| ON THEME | ON CHARACTERS | ON CONSENT |
| ON ADMINISTRATION | ON CODING IDEAS | ON GEOGRAPHY |
| ON COMMUNICATIONS | ON ROLEPLAY | ON MAGIC |
| ON IC ORGANIZATIONS | ON TINYPLOTS | MAIN PAGE |
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The following was originally submitted to an e-zine called MU*sings as an article to be published in its first issue. As near as I can tell, the e-zine never came out and the editor hasn't answered my e-mail asking about it, so I'm giving it to you here.
HOW TO WIN NEWBIES AND INFLUENCE RPERS
or
GET A TINYPLOT COORDINATOR TODAY!
Do newbies flock to your new mush because of the nifty theme and your clever advertising?
Do they all create characters, hang around the bars meeting each other, and generally rhapsodizing about how much fun they hope to have in this particular world?
Do they then drift away quietly, so that after a month or two you take inventory and realize 200 characters have been created and maybe 20 of them have been connected within the past week (and half of *those* barely dropped in to check their @mail and then left again) and your lovely mush is beginning to resemble a ghost town?
If so, perhaps you don't know how to make those newbies feel loved! Stay with me as I reminisce at length on my own days as a newbie, back in those ancient times that are only dimly remembered in song and story (fall of 1996), and draw upon my experiences for guidance in how to prevent the same old pitfalls from befalling many another aspiring RPer today.
I REMEMBER SITTING IN A BAR ALL DAY
Many's the time I have sat down in the local bar to see what happened. Barroom chatter sometimes began (unless I was all alone in there) and meandered, not being set to any prearranged purpose and thus usually not achieving anything either, beyond giving two characters a chance to "get to know each other" a little. One of the first mushes I ever frequented had something in the newsfiles specifically warning us against falling into this trap, urging us to choose interesting characters and get integrated into IC groups that already existed in one sphere of life or another. I made a sincere effort, creating a typical "warrior" character, newly arrived in town, and looking around for work. I found work that very day with a local bigshot who wanted me to infiltrate the local Castle by joining the Royal Guard while actually being a spy for him. This seemed reasonable . . . but I needed the permission of the Captain of the Guard himself (one of his flunkies could have signed me up, except for the double agent angle). I started @mailing him. A few weeks later no response had arrived (he didn't connect much). Meanwhile, my employer had dropped out from the mush, and a replacement player was frantically being sought. So there I was, stranded - one employer now "inactive" and my other potential employer steadfastly ignoring my mail.
What was I to do? Obviously, hang out at the bar and hope for the best.
WANTED: THE MYTHICAL TINYPLOT COORDINATOR
Remember, I was a total newbie, learning the commands as I went along, with no pre-established friends I could ask to integrate me into their activities. However, I am a quick study (and a fast reader) and while sitting in the bar or whatever I spent a lot of time wading through all the newsfiles I could find. One of them swore that newbies who were at loose ends and wanted help getting a little RP started should contact the TinyPlot Coordinator (TPC) and ask that worthy Admin to set up a small, simple TinyPlot to give the newbie a chance to get some RP going while he learned the ropes. Unfortunately (you see it coming, don't you?) the TPC had last logged on about 5 months previously, and wasn't expected to come back. I was still on the shy side and it took me about two months of hanging out in bars, and occasionally getting to participate in somebody else's ideas, before I decided I was probably as qualified as the next RPer to create my own TinyPlots and advertise for help in carrying them out (we're talking about something considerably more complicated than "I want to get drunk and flirt with somebody tonight" you understand - I had already grasped that much of "Tinyplotting Technique."
About seven months after the old TPC had last connected, a new RPer got the job. I knew him fairly well; like me, he had been left a bit stranded when our mutual employer kind of faded into the sunset . . . unfortunately, by that time I was about ready to give up on the mush for a while, part of the reason being RL scheduling changes, but at least the problem had finally been fixed on paper.
What was wrong with this picture?
Quite a bit, obviously. It's not going to win people's trust and affection if the newsfiles say that if they feel lonely/bored/unsure of what to do, they should contact a non-existent person. Not if the newsfiles keep telling them that for seven months, at least.
A bit later I started hanging out in bars in a few new, underpopulated mushes that had caught my eye . . . but now I planned ahead, having ice-breaking routines, unusual conversational gambits, and even (gasp!) TinyPlots ready to pull out of my hat at a moment's notice in order to get a little meaningful RP started with the "newbies" (I now considered myself an old veteran) so they would feel like there was actually A) something interesting happening on this mush that B) could involve them. In other words (though I didn't think of it this way at the time) I was doing what that legendary beast, the TinyPlot Coordinator, should have been doing all along on the mush where I acquired much of my seasoning. I modestly believe that my personal policy of trying to welcome and interact with newbies had something to do with keeping various people active on those mushes after they had created their characters and started looking around for something to do.
HOW TO LOOK USER-FRIENDLY TO THE TYPICAL NEWBIE
So: do you have someone on your Staff who feels the desire and the obligation to try to get newbies into the swing of things, actually coming up with plot ideas for them, RPing with them when he can, expediting their adoptions into pre-existing Noble Houses and other Groups (if you have any), and doing all this EVERY DAY HE'S ONLINE AS HIS MAIN OCCUPATION, instead of occasionally RPing with one or two newbies a week IF he's finally caught up on the coding and building which are supposed to occupy the bulk of his online time?
What's that? Speak up. Did you say "No?"
That's what I thought you said. For shame! Let's get something straight. A mush will not prosper unless it has people RPing in it. Now, I have seen RPers forgive a lot for a theme they believed in. They have forgiven only having a small number of rooms fully described and available at the beginning, they have forgiven problems with the comsystem or the lack of a BB or a shortage of mush-specific online files, they have forgiven all sorts of coding delays and building delays as long as, at the core of things, they felt there was some decent RP happening and the potential for more.
Are we communicating here? Of course, a really satisfactory mush (like that masterpiece you're still trying to put the finishing touches on at this very moment) requires an awful lot of coding and building and file writing and so forth, but very few people become permanent residents on a mush just to admire the lush scenery, the lengthy rules, the user-friendly special commands, and so forth . . . if they're getting bored out of their skulls sitting in the bar all day waiting for an opportunity to take advantage of those other features in real RP.
So: pick out a TinyPlot Coordinator (TPC) and tell him to get cracking on welcoming newbies. Have him draw up a list of basic TinyPlot Seeds he can use to get some action started. Have him set fire to the bar occasionally and watch people RP the panic and hysteria and so forth.
He doesn't have to be a fully empowered Staff/Admin/Wizard/Whatchamacallit if you don't want to, he could just be a regularly active RPer (such as I once was) who is public-spirited, but it's important that you find a good one. Make sure he understands the theme (train him if necessary). Keep in touch with him so if he needs a weird secret passage built in a hurry and doesn't know how, you can delegate a Builder to rig one up, Crash Priority, so the newbies can have the fun of discovering and using it. Give him a title (such as TinyPlot Coordinator) and give him prominent billing in the newsfiles so newbies who log on when he's not around have a fighting chance of realizing that they're supposed to @mail him for help.
You won't regret it. When you have happy groups of RPers forming friendships and clogging the streets, doing all manner of interesting things because their TPC offered suggestions ("Time for a snowball fight, people! Meet in the park at 8 PM tomorrow!") while the wizards of other mushes are spending all their time coding and building, coding and building, or occasionally RPing with each other in the Feature Character roles they reserved for themselves while ignoring the peasants, and wondering why their nightly attendance is so low, you'll be glad you appointed somebody to take the newbies by the hand and help them feel that your mush was different from the countless competitors that take the "Sink or Swim" approach when someone shows up looking for action.
ADDENDUM : For my personal use, I once threw together a hasty list of what I called TinyPlot Seeds - simple situations only requiring two or three participants to get things rolling, which could develop into full-fledged TinyPlots if there was enough interest. The list is still online right HERE for emergencies.
4) Focusing on a special aspect of the local theme.
PLAGIARISM
I once read an interview with a professional writer where he said (this is NOT an exact quote), "I was having trouble figuring out what to do with this character, so I fell back on the time-honored method of dealing with such matters: Steal something from Shakespeare!"
Which would only be poetic justice, I might add, since Shakespeare actually stole many of HIS story ideas from history, legend, and/or the published works of earlier and less talented playwrights. But once he stole an idea, he adapted it so brilliantly that modern literary critics have forgiven him :)
My point is that you can certainly identify a plot that you greatly enjoyed reading about, or watching on a movie screen, and then grab it for use in your mushing career. You'll have to simplify it, of course . . . I mean, if you chose to plagiarize the original STAR WARS movie, a simplified plot might look like this: "Sincere young man who wants to be a warrior is recruited by elderly wizard/psychic/whatever; with aid of assorted friends they rescue beautiful princess (or daughter of Very Important Person if they don't have princesses in this culture) from the clutches of the villains." That's generic enough that it could be easily adapted to just about any mush, making adaptations as necessary to allow for the local society, level of technology, types of intelligent races which existed in that theme, and so forth. The final result might not look much like the original Star Wars approach to the plot, but you would know where you had got the original idea.
On a somewhat more intellectual note, here's a link to a page outlining drama critic Georges Polti's analysis of the basic situations which repeat themselves in drama (and other forms of literature) over and over. He discussed each one in its own chapter in a book called THE THIRTY-SIX DRAMATIC SITUATIONS, and another admirer of his has posted an "outline" of the situations and their common variations here at POLTI'S THIRTY-SIX PLOTS UNCONDENSED
BACKSTORY
Delve into your notes on who your character is and where he comes from, and what unresolved messes he has in his past, and see if there's something there that could serve as the launching point for a TinyPlot in the here and now. Does he have an evil brother out there somewhere? Is he trying to identify the villain who murdered his parents? If either of these is the case, is there somebody currently active on the Mush who would be willing to RP the bad guy in a TinyPlot designed to clear up the matter?
MAGIC ITEMS
Come up with an interesting idea for a magic item (you will probably need to get it approved by the Wizards first) and then roleplay what happens as it is found, as the finder discovers what it can do ("What happens if I push this button?" ZAP! "Oh well, I never liked that wall anyway!"), as people try to steal it from her, etc.
Please note that I use the word "magic" VERY loosely when I am discussing mushing matters. Essentially, a "magic" item in this context means something that lets an ordinary Player Character do things he couldn't possibly do without the help of this very rare object. It could be "real" magic, such as the lamp that Aladdin uses to control a genie, or it could be something hi-tech, such as a computer that can predict stock market trends in a world where such computers are either unheard of (perhaps it's from another planet?) and/or illegal to possess. The point is that it will add spice to the game. My detailed discussion of why magic items are useful and what general categories they might fall into is available right HERE.< /FONT>
FOCUSING ON A SPECIAL ASPECT OF THE LOCAL THEME
What attracted you to this particular mush in the first place? If the main point was that you were ALREADY familiar with the theme, because that theme had first appeared in some other medium and you had enjoyed it a great deal (Star Wars movies, Wheel of Time fantasy novels, X-Men comic books, etc), then perhaps you should sit down and identify some special aspect of that theme which you would really enjoy roleplaying, but which hasn't been a big issue in whatever roleplay you have done on this mush so far.
TINYPLOT SEEDS
I put together a list of these, and have updated it a few times. The list has become long enough that it really needs its own Chapter, so I tacked it on right after this one.
SAMPLE TINYPLOT SEEDS
A few notes on use:
This is NOT meant to be a "Random TinyPlot Generator," i.e. I didn't set it up so that you could conveniently go down a flowchart, rolling a die at each point, and see where you ended up. Instead, it's meant to be used as a guide to finding suggestions that will help flesh out a vague idea you might already have about what sort of TinyPlot your character could do next. Look down the list of Basic Categories, find one that would suit your character's situation (for instance, Darth Vader would not be terribly interested in playing the role of a young lover in a romantic TinyPlot, I should think), then look down the list of variations on that particular Category and see if anything seems to fit. That's the way I have used it in my own roleplay, instead of closing my eyes, touching a printout of this file at random, and then looking to see what sort of TinyPlot I have to do now :)
Also, these are called "Seeds" because I generally don't try to tell you how a particular problem MUST be settled. I just outline various problems that your character COULD have to get some action started, and then you and your fellow Roleplayers are expected to resolve the problem somehow, either by OOC agreement in advance or by just improvising reactions and complications as you go along, and seeing where you end up.
BASIC CATEGORIES
That Touch of Mystery
Blatant Crime
Senseless Violence
A Stranger in Town
Treasure Map
Ah, Young Love!
From Rags to Riches, from Riches to Rags, and Other Variations on a Theme
The Stench of Blackmail (and/or Extortion)
THAT TOUCH OF MYSTERY
NOTE: In any of these petty crimes, but perhaps most usefully in Practical Jokes and Armed Robbery, the perpetrator might wear a distinctive costume and mask so that even when he was seen doing his stuff, he was not identified as his "real" self. Consider Zorro as a perfect example of the "mysterious" armed robber.
BLATANT CRIME
Having a treasure map, or ancient record of an expedition to a lost city or some such thing, turn up in the early stages of a story is a venerable tradition in adventurous fiction. Consider TREASURE ISLAND (novel, Robert Louis Stevenson), SHE (novel, H. Rider Haggard), RAIDERS OF THE LOST ARK (movie, principally the idea of George Lucas), and many another stirring tale of derring-do.
NOTE: A few comments on the do's and don'ts of finding IC Romance are right HERE.
FROM RAGS TO RICHES, FROM RICHES TO RAGS, AND OTHER VARIATIONS ON A THEME
THE STENCH OF BLACKMAIL (AND/OR EXTORTION)