| How To Successfully Wreak Havoc |
Right, right. So anyway, after being on Cybersphere forever, I figgered I'd put up a fat list of semi-useful to useful commands for newbies who don't like help files and oldbies who never bothered with help files. The order is vague, the purpose is even more so, and the commands are whatever came to my head.
Don't complain; I very nearly didn't do it at all.
However, there are a few things you should keep in mind.
First of all, all of these commands WORK, I think. Or they should.
Second, anything in bold is a command. Typing these bold and often cryptic phrases will get you somewhere, if you read the explanations.
Third, anything contained by brackets, e.g. (whatever), means that you can put whatever you feel like in those brackets, at least within reason. If you're going to substitute something in those brackets, DO NOT INCLUDE THE BRACKETS, TOO. IT'S SILLY, COUNTERPRODUCTIVE, AND WILL GET YOU NOWHERE.
Fourth, if you notice a * in the middle of a word (e.g. disc*onnect), that means that the letters prior to the star will suffice in place of the whole word. If you feel like typing the whole word, or the letters before the star, DO NOT INCLUDE THE STAR IN YOUR TYPING. EXAMPLE:
Type: DISCONNECT
NOT DISC*ONNECT
INCLUDING THE DAMN STAR WILL GET YOU NOWHERE FAST. JESUS H YOU PEOPLE ARE IMPATIENT.
Fifth, if you see a slash "/" in the midst of a command, that means that either word or character preceding the slash or succeeding the slash can be used with equal effectiveness, BUT NOT BOTH AT THE SAME TIME. EXAMPLE:
Type: emote (whatever)
OR: : (whatever)
NOT: emote/: (whatever)
Capiche?
Right, so that's the end of the preamble. Onto the amble.

#3292:unlock (this == #3581), line 10: Invalid indirection
... called from #10691:lock unlock (this == #19418), line 5
(End of traceback)
@BUG EVERY ONE OF THESE YOU SEE! TRUST ME! That means that there's been a glitch somewhere in the code, and it's fucking up. Sometimes it fucks up in a good way (you get extra credits, your stats go up, etc), or in a bad way (you die, your stats go down, you pay for something but don't get the item, etc). In any case, it's important to @bug things....doesn't take too long, usually, and it keeps the MOO from grinding to a halt.
And, of course, if things fuck up in a good way, and you DON'T report it...well, just read the rules, baby. That falls under cheating somewhere.
Some explanation is due, though.
A deck is your character's computer/modem for interfacing with the Matrix. It's very important, and they can be very valuable.
A DNI Implant is a direct neural interface; a hardwired data transfer unit to your character's brain, allowing him to "experience" the so-called VR of the Matrix.
A matrix jack is what you plug your deck into in a room, allowing his deck to interface with the public data lines that house the matrix.
In modern terms, your deck is your computer, your DNI is your keyboard and monitor, and your matrix jack is your phone line, allowing you to connect to the internet. Miss one of these three things, and you'll have problems.
These are some terms used on Cybersphere...both In Character and Out of Character....see? Catch 22...those will be explained below.
Big difference between your Character and You.
Promise.
That's roleplay, insofar as I feel like defining it. Believe me, it's debatable. Especially on Cybersphere.
In terms of the way clones work on Cybersphere, the argument as to how they're created and maintained is extremely vague. It's been debated ruthlessly in the past, and it's just a general assumption that the how's are glossed over. Essentially, though, a clone contains the full context of your character's phsyical and neural data; that is, the makeup of the body at the time of cloning, and the memories, thoughts and personality of the character. When your character clonedies, the new clone of the character will remember everything up until the point of cloning, or updating.
It works like this: Harry purchased a clone on June 24th, 2028 at about 9pm. The clone data in the clone bank contains both his neural data (memories, thought patterns, beliefs) and his physical data (his build, skeletal structure, etc....his stats, basically). So, if Harry were to clonedie, not permadie, he would wake up in the clone bank, complete with his physical state intact and his memories....up until June 24th, 2028 at 9pm. If he had clonedied on, say, June 25th, 2028, at 9pm, exactly a day later, he'd lost the entire day after day he cloned. Anything he did, anything he found, anything he hid....instantly gone.
If your character should clonedie, and you have a vague idea of the last time you purchased a clone or updated the clone (updating recopies the information on your character, including stat increases, or new information), then you should play your character as if he forgets everything that happened after the last time he cloned or updated. It can be difficult, occasionally frustrating, but in the end, it helps to keep the game balanced. It can become very frustrating when a character is killed, with no witnesses and not a soul about, and the next day the victim comes screaming at you with a group of friends, saying "That's the guy that killed me!" Especially when he couldn't possibly have any idea that it happened, either.
These are just a few helpful hints, from me, to help you on your way....things to do, things not to do, etc...